
Planetar
Large celestial · CR 16 · 15,000 XP
19 AC · 262 HP
Roll the Planetar
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Stat block
- Type
- Large celestial, lawful good
- Armor Class
- 19
- Hit Points
- 262 (21d10 + 147)
- Speed
- 40 ft., fly 120 ft., hover true
- Challenge
- 16 (15,000 XP), proficiency +5
- Resistances
- radiant
- Condition immunities
- Charmed, Exhaustion, Frightened
- Senses
- truesight 120 ft., passive perception 21
- Languages
- All; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 | 20 | 24 | 19 | 22 | 25 |
Planetar odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Radiant Sword (+12) | 95% 31.7 dmg | 95% 31.7 dmg | 90% 30.1 dmg | 85% 28.5 dmg | 75% 25.3 dmg | 65% 22.1 dmg |
Planetar hit points
The stat block uses the average, 262. Rolled, 21d10 + 147 lands anywhere from 168 to 357.
| Hit points | Chance |
|---|---|
| 215 or more | >99% |
| 263 or more | 50% |
| 310 or more | <1% |
| 338 or more | <1% |
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 () Slashing damage plus 18 () Radiant damage.
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 () Radiant damage. Success: Half damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
Bonus actions
Divine Aid. The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Other CR 16 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.