
Adult White Dragon
Huge dragon · CR 13 · 10,000 XP
18 AC · 200 HP
Roll the Adult White Dragon
Press a roll button. The dice land here.
Stat block
- Type
- Huge dragon, chaotic evil
- Armor Class
- 18
- Hit Points
- 200 (16d12 + 96)
- Speed
- 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
- Challenge
- 13 (10,000 XP), proficiency +5
- Immunities
- cold
- Senses
- darkvision 120 ft., blindsight 60 ft., passive perception 21
- Languages
- Common, Draconic
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 | 10 | 22 | 8 | 12 | 12 |
Adult White Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rend (+11) | 95% 17.2 dmg | 90% 16.3 dmg | 85% 15.5 dmg | 80% 14.6 dmg | 70% 12.8 dmg | 60% 11.1 dmg |
| Full turn (3 attacks) | 51.6 dmg | 49 dmg | 46.3 dmg | 43.7 dmg | 38.5 dmg | 33.2 dmg |
Adult White Dragon hit points
The stat block uses the average, 200. Rolled, 16d12 + 96 lands anywhere from 112 to 288.
| Hit points | Chance |
|---|---|
| 156 or more | >99% |
| 200 or more | 51% |
| 244 or more | <1% |
| 270 or more | <1% |
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 () Slashing damage plus 4 () Cold damage.
Cold Breath. Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 () Cold damage. Success: Half damage.
Legendary actions
Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 () Cold damage, and the target’s Speed is 0 until the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Other CR 13 monsters
Adult Brass Dragon
Nalfeshnee
Rakshasa
Storm Giant
Vampire, Bat Form
Vampire, Mist Form
Vampire, Vampire Form
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.