
Rakshasa
Medium fiend · CR 13 · 10,000 XP
17 AC · 221 HP
Roll the Rakshasa
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Stat block
- Type
- Medium fiend, lawful evil
- Armor Class
- 17
- Hit Points
- 221 (26d8 + 104)
- Speed
- 40 ft.
- Challenge
- 13 (10,000 XP), proficiency +5
- Condition immunities
- Charmed, Frightened
- Senses
- truesight 60 ft., passive perception 18
- Languages
- Common, Infernal
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 17 | 18 | 13 | 16 | 20 |
Rakshasa odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Cursed Touch (+10) | 95% 31.3 dmg | 85% 28.1 dmg | 80% 26.5 dmg | 75% 24.9 dmg | 65% 21.8 dmg | 55% 18.7 dmg |
| Full turn (3 attacks) | 93.8 dmg | 84.3 dmg | 79.6 dmg | 74.9 dmg | 65.4 dmg | 56 dmg |
Rakshasa hit points
The stat block uses the average, 221. Rolled, 26d8 + 104 lands anywhere from 130 to 312.
| Hit points | Chance |
|---|---|
| 176 or more | >99% |
| 221 or more | 52% |
| 267 or more | <1% |
| 294 or more | <1% |
Traits
Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Actions
Multiattack. The rakshasa makes three Cursed Touch attacks.
Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 () Slashing damage plus 19 () Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.
Baleful Command. Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 () Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.
Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
Other CR 13 monsters
Adult Brass Dragon
Adult White Dragon
Nalfeshnee
Storm Giant
Vampire, Bat Form
Vampire, Mist Form
Vampire, Vampire Form
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.