Nalfeshnee

Nalfeshnee

Large fiend · CR 13 · 10,000 XP

18 AC · 184 HP

Roll the Nalfeshnee

Rend

Press a roll button. The dice land here.

Stat block

Type
Large fiend, chaotic evil
Armor Class
18
Hit Points
184 (16d10 + 96)
Speed
20 ft., fly 30 ft.
Challenge
13 (10,000 XP), proficiency +5
Resistances
cold, fire, lightning
Immunities
poison
Condition immunities
Frightened, Poisoned
Senses
truesight 120 ft., passive perception 11
Languages
Abyssal; telepathy 120 ft.
STRDEXCONINTWISCHA
21
10
22
19
12
15

Nalfeshnee odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rend (+10)95%
26.7 dmg
85%
24 dmg
80%
22.7 dmg
75%
21.3 dmg
65%
18.7 dmg
55%
16 dmg
Full turn (3 attacks)80.2 dmg72.1 dmg68.1 dmg64.1 dmg56 dmg47.8 dmg

Nalfeshnee hit points

The stat block uses the average, 184. Rolled, 16d10 + 96 lands anywhere from 112 to 256.

112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.01%145: 0.01%146: 0.01%147: 0.02%148: 0.02%149: 0.03%150: 0.04%151: 0.05%152: 0.07%153: 0.09%154: 0.11%155: 0.14%156: 0.18%157: 0.22%158: 0.27%159: 0.33%160: 0.40%161: 0.48%162: 0.57%163: 0.67%164: 0.78%165: 0.90%166: 1.04%167: 1.18%168: 1.34%169: 1.50%170: 1.67%171: 1.85%172: 2.03%173: 2.21%174: 2.38%175: 2.56%176: 2.72%177: 2.88%178: 3.02%179: 3.14%180: 3.24%181: 3.33%182: 3.39%183: 3.43%184: 3.44%185: 3.43%186: 3.39%187: 3.33%188: 3.24%189: 3.14%190: 3.02%191: 2.88%192: 2.72%193: 2.56%194: 2.38%195: 2.21%196: 2.03%197: 1.85%198: 1.67%199: 1.50%200: 1.34%201: 1.18%202: 1.04%203: 0.90%204: 0.78%205: 0.67%206: 0.57%207: 0.48%208: 0.40%209: 0.33%210: 0.27%211: 0.22%212: 0.18%213: 0.14%214: 0.11%215: 0.09%216: 0.07%217: 0.05%218: 0.04%219: 0.03%220: 0.02%221: 0.02%222: 0.01%223: 0.01%224: 0.01%225: 0.00%226: 0.00%227: 0.00%228: 0.00%229: 0.00%230: 0.00%231: 0.00%232: 0.00%233: 0.00%234: 0.00%235: 0.00%236: 0.00%237: 0.00%238: 0.00%239: 0.00%240: 0.00%241: 0.00%242: 0.00%243: 0.00%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%256: 0.00%
112chance of each total for 16d10 + 96256
Hit pointsChance
148 or more>99%
184 or more52%
220 or more<1%
242 or more<1%

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 () Slashing damage plus 11 () Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus actions

Horror Nimbus. Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 () Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.

Reactions

Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

Other CR 13 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.