
Nalfeshnee
Large fiend · CR 13 · 10,000 XP
18 AC · 184 HP
Roll the Nalfeshnee
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Stat block
- Type
- Large fiend, chaotic evil
- Armor Class
- 18
- Hit Points
- 184 (16d10 + 96)
- Speed
- 20 ft., fly 30 ft.
- Challenge
- 13 (10,000 XP), proficiency +5
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition immunities
- Frightened, Poisoned
- Senses
- truesight 120 ft., passive perception 11
- Languages
- Abyssal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 10 | 22 | 19 | 12 | 15 |
Nalfeshnee odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rend (+10) | 95% 26.7 dmg | 85% 24 dmg | 80% 22.7 dmg | 75% 21.3 dmg | 65% 18.7 dmg | 55% 16 dmg |
| Full turn (3 attacks) | 80.2 dmg | 72.1 dmg | 68.1 dmg | 64.1 dmg | 56 dmg | 47.8 dmg |
Nalfeshnee hit points
The stat block uses the average, 184. Rolled, 16d10 + 96 lands anywhere from 112 to 256.
| Hit points | Chance |
|---|---|
| 148 or more | >99% |
| 184 or more | 52% |
| 220 or more | <1% |
| 242 or more | <1% |
Traits
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nalfeshnee makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 () Slashing damage plus 11 () Force damage.
Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
Bonus actions
Horror Nimbus. Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 () Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.
Reactions
Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
Other CR 13 monsters
Adult Brass Dragon
Adult White Dragon
Rakshasa
Storm Giant
Vampire, Bat Form
Vampire, Mist Form
Vampire, Vampire Form
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.