
Bandit Captain
Medium or small humanoid · CR 2 · 450 XP
15 AC · 52 HP
Roll the Bandit Captain
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small humanoid, neutral
- Armor Class
- 15
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP), proficiency +2
- Senses
- passive perception 10
- Languages
- Common, Thieves’ Cant
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 16 | 14 | 14 | 11 | 14 |
Bandit Captain odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Scimitar (+5) | 70% 4.7 dmg | 60% 4.1 dmg | 55% 3.8 dmg | 50% 3.4 dmg | 40% 2.8 dmg | 30% 2.1 dmg |
| Pistol (+5) | 70% 6.2 dmg | 60% 5.4 dmg | 55% 5 dmg | 50% 4.5 dmg | 40% 3.7 dmg | 30% 2.8 dmg |
Bandit Captain hit points
The stat block uses the average, 52. Rolled, 8d8 + 16 lands anywhere from 24 to 80.
| Hit points | Chance |
|---|---|
| 38 or more | 99% |
| 52 or more | 53% |
| 66 or more | 2% |
| 74 or more | <1% |
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 () Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 () Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
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This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.