
Grimlock
Medium aberration · CR 1/4 · 50 XP
11 AC · 11 HP
Roll the Grimlock
Press a roll button. The dice land here.
Stat block
- Type
- Medium aberration, neutral evil
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 1/4 (50 XP), proficiency +2
- Senses
- blindsight 30 ft., passive perception 13
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 12 | 12 | 9 | 8 | 6 |
Grimlock odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bone Cudgel (+5) | 70% 6.6 dmg | 60% 5.7 dmg | 55% 5.3 dmg | 50% 4.8 dmg | 40% 3.9 dmg | 30% 3 dmg |
Grimlock hit points
The stat block uses the average, 11. Rolled, 2d8 + 2 lands anywhere from 4 to 18.
| Hit points | Chance |
|---|---|
| 8 or more | 84% |
| 11 or more | 56% |
| 15 or more | 16% |
| 17 or more | 5% |
Actions
Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit: 6 () Bludgeoning damage plus 2 () Psychic damage.
Other CR 1/4 monsters
Animated Flying Sword
Axe Beak
Blink Dog
Boar
Constrictor Snake
Draft Horse
Dretch
Elk
Giant Badger
Giant Bat
Giant Centipede
Giant Frog
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.