Harpy

Harpy

Medium monstrosity · CR 1 · 200 XP

11 AC · 38 HP

Roll the Harpy

Claw

Press a roll button. The dice land here.

Stat block

Type
Medium monstrosity, chaotic evil
Armor Class
11
Hit Points
38 (7d8 + 7)
Speed
20 ft., fly 40 ft.
Challenge
1 (200 XP), proficiency +2
Senses
passive perception 10
Languages
Common
STRDEXCONINTWISCHA
12
13
12
7
10
13

Harpy odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Claw (+3)60%
3.9 dmg
50%
3.3 dmg
45%
3 dmg
40%
2.7 dmg
30%
2.1 dmg
20%
1.5 dmg

Harpy hit points

The stat block uses the average, 38. Rolled, 7d8 + 7 lands anywhere from 14 to 63.

14: 0.00%15: 0.00%16: 0.00%17: 0.00%18: 0.01%19: 0.02%20: 0.04%21: 0.08%22: 0.14%23: 0.24%24: 0.37%25: 0.56%26: 0.82%27: 1.14%28: 1.54%29: 2.01%30: 2.56%31: 3.15%32: 3.77%33: 4.40%34: 4.99%35: 5.52%36: 5.95%37: 6.26%38: 6.41%39: 6.41%40: 6.26%41: 5.95%42: 5.52%43: 4.99%44: 4.40%45: 3.77%46: 3.15%47: 2.56%48: 2.01%49: 1.54%50: 1.14%51: 0.82%52: 0.56%53: 0.37%54: 0.24%55: 0.14%56: 0.08%57: 0.04%58: 0.02%59: 0.01%60: 0.00%61: 0.00%62: 0.00%63: 0.00%
14chance of each total for 7d8 + 763
Hit pointsChance
26 or more99%
39 or more50%
51 or more2%
58 or more<1%

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 () Slashing damage.

Luring Song. The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

Other CR 1 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.