Pirate

Pirate

Medium or small humanoid · CR 1 · 200 XP

14 AC · 33 HP

Roll the Pirate

Dagger

Press a roll button. The dice land here.

Stat block

Type
Medium or small humanoid, neutral
Armor Class
14
Hit Points
33 (6d8 + 6)
Speed
30 ft.
Challenge
1 (200 XP), proficiency +2
Senses
passive perception 11
Languages
Common plus one other language
STRDEXCONINTWISCHA
10
16
12
8
12
14

Pirate odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Dagger (+5)70%
4 dmg
60%
3.4 dmg
55%
3.2 dmg
50%
2.9 dmg
40%
2.3 dmg
30%
1.8 dmg
Full turn (2 attacks)7.9 dmg6.8 dmg6.3 dmg5.8 dmg4.7 dmg3.6 dmg

Pirate hit points

The stat block uses the average, 33. Rolled, 6d8 + 6 lands anywhere from 12 to 54.

12: 0.00%13: 0.00%14: 0.01%15: 0.02%16: 0.05%17: 0.10%18: 0.18%19: 0.30%20: 0.49%21: 0.75%22: 1.10%23: 1.54%24: 2.07%25: 2.69%26: 3.38%27: 4.10%28: 4.82%29: 5.50%30: 6.08%31: 6.54%32: 6.83%33: 6.92%34: 6.83%35: 6.54%36: 6.08%37: 5.50%38: 4.82%39: 4.10%40: 3.38%41: 2.69%42: 2.07%43: 1.54%44: 1.10%45: 0.75%46: 0.49%47: 0.30%48: 0.18%49: 0.10%50: 0.05%51: 0.02%52: 0.01%53: 0.00%54: 0.00%
12chance of each total for 6d8 + 654
Hit pointsChance
23 or more97%
33 or more53%
44 or more3%
50 or more<1%

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 () Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Other CR 1 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.