
Sphinx of Wonder
Tiny celestial · CR 1 · 200 XP
13 AC · 24 HP
Roll the Sphinx of Wonder
Press a roll button. The dice land here.
Stat block
- Type
- Tiny celestial, lawful good
- Armor Class
- 13
- Hit Points
- 24 (7d4 + 7)
- Speed
- 20 ft., fly 40 ft.
- Challenge
- 1 (200 XP), proficiency +2
- Resistances
- necrotic, psychic, radiant
- Senses
- darkvision 60 ft., passive perception 11
- Languages
- Celestial, Common
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 | 17 | 13 | 15 | 12 | 11 |
Sphinx of Wonder odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rend (+5) | 70% 9.2 dmg | 60% 8 dmg | 55% 7.4 dmg | 50% 6.7 dmg | 40% 5.5 dmg | 30% 4.2 dmg |
Sphinx of Wonder hit points
The stat block uses the average, 24. Rolled, 7d4 + 7 lands anywhere from 14 to 35.
| Hit points | Chance |
|---|---|
| 19 or more | 98% |
| 25 or more | 50% |
| 30 or more | 4% |
| 33 or more | <1% |
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 () Slashing damage plus 7 () Radiant damage.
Reactions
Burst of Ingenuity. Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Other CR 1 monsters
Animated Armor
Brass Dragon Wyrmling
Brown Bear
Bugbear Warrior
Copper Dragon Wyrmling
Death Dog
Dire Wolf
Dryad
Ghoul
Giant Eagle
Giant Hyena
Giant Octopus
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.