Sphinx of Wonder

Sphinx of Wonder

Tiny celestial · CR 1 · 200 XP

13 AC · 24 HP

Roll the Sphinx of Wonder

Rend

Press a roll button. The dice land here.

Stat block

Type
Tiny celestial, lawful good
Armor Class
13
Hit Points
24 (7d4 + 7)
Speed
20 ft., fly 40 ft.
Challenge
1 (200 XP), proficiency +2
Resistances
necrotic, psychic, radiant
Senses
darkvision 60 ft., passive perception 11
Languages
Celestial, Common
STRDEXCONINTWISCHA
6
17
13
15
12
11

Sphinx of Wonder odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rend (+5)70%
9.2 dmg
60%
8 dmg
55%
7.4 dmg
50%
6.7 dmg
40%
5.5 dmg
30%
4.2 dmg

Sphinx of Wonder hit points

The stat block uses the average, 24. Rolled, 7d4 + 7 lands anywhere from 14 to 35.

14: 0.01%15: 0.04%16: 0.17%17: 0.51%18: 1.24%19: 2.52%20: 4.44%21: 6.88%22: 9.48%23: 11.71%24: 12.99%25: 12.99%26: 11.71%27: 9.48%28: 6.88%29: 4.44%30: 2.52%31: 1.24%32: 0.51%33: 0.17%34: 0.04%35: 0.01%
14chance of each total for 7d4 + 735
Hit pointsChance
19 or more98%
25 or more50%
30 or more4%
33 or more<1%

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 () Slashing damage plus 7 () Radiant damage.

Reactions

Burst of Ingenuity. Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Other CR 1 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.