Treant

Treant

Huge plant · CR 9 · 5,000 XP

16 AC · 138 HP

Roll the Treant

Slam
Hail of Bark

Press a roll button. The dice land here.

Stat block

Type
Huge plant, chaotic good
Armor Class
16
Hit Points
138 (12d12 + 60)
Speed
30 ft.
Challenge
9 (5,000 XP), proficiency +4
Resistances
bludgeoning, piercing
Senses
passive perception 13
Languages
Common, Druidic, Elvish, Sylvan
STRDEXCONINTWISCHA
23
8
21
12
16
12

Treant odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Slam (+10)95%
16.2 dmg
85%
14.6 dmg
80%
13.7 dmg
75%
12.9 dmg
65%
11.3 dmg
55%
9.6 dmg
Hail of Bark (+10)95%
27.7 dmg
85%
24.9 dmg
80%
23.5 dmg
75%
22.1 dmg
65%
19.3 dmg
55%
16.5 dmg
Full turn (2 attacks)32.4 dmg29.1 dmg27.5 dmg25.8 dmg22.5 dmg19.2 dmg

Treant hit points

The stat block uses the average, 138. Rolled, 12d12 + 60 lands anywhere from 72 to 204.

72: 0.00%73: 0.00%74: 0.00%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%81: 0.00%82: 0.00%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.00%97: 0.01%98: 0.01%99: 0.01%100: 0.02%101: 0.02%102: 0.03%103: 0.04%104: 0.05%105: 0.07%106: 0.09%107: 0.11%108: 0.14%109: 0.17%110: 0.22%111: 0.26%112: 0.32%113: 0.38%114: 0.46%115: 0.54%116: 0.63%117: 0.73%118: 0.85%119: 0.97%120: 1.10%121: 1.24%122: 1.39%123: 1.54%124: 1.71%125: 1.87%126: 2.03%127: 2.20%128: 2.36%129: 2.51%130: 2.66%131: 2.80%132: 2.92%133: 3.03%134: 3.12%135: 3.20%136: 3.25%137: 3.28%138: 3.29%139: 3.28%140: 3.25%141: 3.20%142: 3.12%143: 3.03%144: 2.92%145: 2.80%146: 2.66%147: 2.51%148: 2.36%149: 2.20%150: 2.03%151: 1.87%152: 1.71%153: 1.54%154: 1.39%155: 1.24%156: 1.10%157: 0.97%158: 0.85%159: 0.73%160: 0.63%161: 0.54%162: 0.46%163: 0.38%164: 0.32%165: 0.26%166: 0.22%167: 0.17%168: 0.14%169: 0.11%170: 0.09%171: 0.07%172: 0.05%173: 0.04%174: 0.03%175: 0.02%176: 0.02%177: 0.01%178: 0.01%179: 0.01%180: 0.00%181: 0.00%182: 0.00%183: 0.00%184: 0.00%185: 0.00%186: 0.00%187: 0.00%188: 0.00%189: 0.00%190: 0.00%191: 0.00%192: 0.00%193: 0.00%194: 0.00%195: 0.00%196: 0.00%197: 0.00%198: 0.00%199: 0.00%200: 0.00%201: 0.00%202: 0.00%203: 0.00%204: 0.00%
72chance of each total for 12d12 + 60204
Hit pointsChance
105 or more>99%
138 or more52%
171 or more<1%
191 or more<1%

Traits

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two Slam attacks.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 16 () Bludgeoning damage.

Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 () Piercing damage.

Animate Trees. The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

Other CR 9 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.