
Clay Golem
Large construct · CR 9 · 5,000 XP
14 AC · 123 HP
Roll the Clay Golem
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Stat block
- Type
- Large construct, unaligned
- Armor Class
- 14
- Hit Points
- 123 (13d10 + 52)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP), proficiency +4
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- acid, poison, psychic
- Condition immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- Common plus one other language
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 | 9 | 18 | 3 | 8 | 1 |
Clay Golem odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Slam (+9) | 90% 15.9 dmg | 80% 14.2 dmg | 75% 13.3 dmg | 70% 12.5 dmg | 60% 10.8 dmg | 50% 9.1 dmg |
Clay Golem hit points
The stat block uses the average, 123. Rolled, 13d10 + 52 lands anywhere from 65 to 182.
| Hit points | Chance |
|---|---|
| 94 or more | >99% |
| 124 or more | 50% |
| 153 or more | <1% |
| 170 or more | <1% |
Traits
Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk. Whenever the golem starts its turn Bloodied, roll . On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 () Bludgeoning damage plus 6 () Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus actions
Hasten. The golem takes the Dash and Disengage actions.
Other CR 9 monsters
Bone Devil
Cloud Giant
Fire Giant
Glabrezu
Treant
Young Blue Dragon
Young Silver Dragon
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.