Bone Devil

Bone Devil

Large fiend · CR 9 · 5,000 XP

16 AC · 161 HP

Roll the Bone Devil

Claw
Infernal Sting

Press a roll button. The dice land here.

Stat block

Type
Large fiend, lawful evil
Armor Class
16
Hit Points
161 (17d10 + 68)
Speed
40 ft., fly 40 ft.
Challenge
9 (5,000 XP), proficiency +4
Resistances
cold
Immunities
fire, poison
Condition immunities
Poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness), passive perception 12
Languages
Infernal; telepathy 120 ft.
STRDEXCONINTWISCHA
18
16
18
13
14
16

Bone Devil odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Claw (+8)85%
11.5 dmg
75%
10.2 dmg
70%
9.5 dmg
65%
8.9 dmg
55%
7.6 dmg
45%
6.3 dmg
Infernal Sting (+8)85%
29.5 dmg
75%
26.2 dmg
70%
24.5 dmg
65%
22.9 dmg
55%
19.6 dmg
45%
16.3 dmg
Full turn (3 attacks)52.5 dmg46.6 dmg43.6 dmg40.7 dmg34.8 dmg28.9 dmg

Bone Devil hit points

The stat block uses the average, 161. Rolled, 17d10 + 68 lands anywhere from 85 to 238.

85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.00%97: 0.00%98: 0.00%99: 0.00%100: 0.00%101: 0.00%102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.01%121: 0.01%122: 0.01%123: 0.01%124: 0.02%125: 0.03%126: 0.03%127: 0.04%128: 0.06%129: 0.07%130: 0.09%131: 0.12%132: 0.15%133: 0.19%134: 0.23%135: 0.28%136: 0.34%137: 0.40%138: 0.48%139: 0.56%140: 0.66%141: 0.77%142: 0.88%143: 1.01%144: 1.15%145: 1.30%146: 1.45%147: 1.61%148: 1.78%149: 1.94%150: 2.11%151: 2.28%152: 2.44%153: 2.60%154: 2.75%155: 2.89%156: 3.01%157: 3.11%158: 3.20%159: 3.27%160: 3.31%161: 3.34%162: 3.34%163: 3.31%164: 3.27%165: 3.20%166: 3.11%167: 3.01%168: 2.89%169: 2.75%170: 2.60%171: 2.44%172: 2.28%173: 2.11%174: 1.94%175: 1.78%176: 1.61%177: 1.45%178: 1.30%179: 1.15%180: 1.01%181: 0.88%182: 0.77%183: 0.66%184: 0.56%185: 0.48%186: 0.40%187: 0.34%188: 0.28%189: 0.23%190: 0.19%191: 0.15%192: 0.12%193: 0.09%194: 0.07%195: 0.06%196: 0.04%197: 0.03%198: 0.03%199: 0.02%200: 0.01%201: 0.01%202: 0.01%203: 0.01%204: 0.00%205: 0.00%206: 0.00%207: 0.00%208: 0.00%209: 0.00%210: 0.00%211: 0.00%212: 0.00%213: 0.00%214: 0.00%215: 0.00%216: 0.00%217: 0.00%218: 0.00%219: 0.00%220: 0.00%221: 0.00%222: 0.00%223: 0.00%224: 0.00%225: 0.00%226: 0.00%227: 0.00%228: 0.00%229: 0.00%230: 0.00%231: 0.00%232: 0.00%233: 0.00%234: 0.00%235: 0.00%236: 0.00%237: 0.00%238: 0.00%
85chance of each total for 17d10 + 68238
Hit pointsChance
123 or more>99%
162 or more50%
200 or more<1%
223 or more<1%

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 () Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 () Piercing damage plus 18 () Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

Other CR 9 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.