Wolf

Wolf

Medium beast · CR 1/4 · 50 XP

12 AC · 11 HP

Roll the Wolf

Bite

Press a roll button. The dice land here.

Stat block

Type
Medium beast, unaligned
Armor Class
12
Hit Points
11 (2d8 + 2)
Speed
40 ft.
Challenge
1/4 (50 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 15
Languages
None
STRDEXCONINTWISCHA
14
15
12
3
12
6

Wolf odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+4)65%
3.8 dmg
55%
3.2 dmg
50%
2.9 dmg
45%
2.7 dmg
35%
2.1 dmg
25%
1.6 dmg

Wolf hit points

The stat block uses the average, 11. Rolled, 2d8 + 2 lands anywhere from 4 to 18.

4: 1.56%5: 3.13%6: 4.69%7: 6.25%8: 7.81%9: 9.38%10: 10.94%11: 12.50%12: 10.94%13: 9.38%14: 7.81%15: 6.25%16: 4.69%17: 3.13%18: 1.56%
4chance of each total for 2d8 + 218
Hit pointsChance
8 or more84%
11 or more56%
15 or more16%
17 or more5%

Traits

Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 () Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Other CR 1/4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.