Young Red Dragon

Young Red Dragon

Large dragon · CR 10 · 5,900 XP

18 AC · 178 HP

Roll the Young Red Dragon

Rend
Fire Breath DC 17 DEX

Press a roll button. The dice land here.

The Young Red Dragon's breath decides the fight before the claws do

How to run it. 178 Hit Points, AC 18, Fly 80, and two modes. Most turns it makes three Rends at +10 for 2d6 + 6 Slashing plus 1d6 Fire, 16.5 on average; against AC 18 each hits 65% of the time, about 32 damage a turn. On a 5 or 6 it recharges Fire Breath instead: 16d6, averaging 56, in a 30-foot cone, DC 17 Dexterity for half.

What the breath does. A level 5 fighter has about 44 Hit Points. A failed save deals 44 or more 97% of the time, and with Dexterity +0 the fighter fails 80% of the time. A success never deals that much. So the whole party's fate rides on how many people stand in one cone.

Recharge. Each turn after it breathes, it has a 1 in 3 chance to recharge. It is back within two turns 56% of the time, within three 70%. Roll it openly: the table watching you pick up the d6 is half the fear.

The choice that matters is when to breathe. Opening with it on a clumped party is honest and brutal. Holding it until the party bunches around a downed friend is cruel and memorable. Pick one on purpose.

The common mistake is landing. With Fly 80 and 10-foot reach, a young red dragon can Rend from above and leave. Grounding it should cost the players something.

For players. Spread out before you see it. Twenty feet apart takes the cone from four people to one or two, and that is worth more than any spell. Fire immunity means your Fireball is wasted; bring cold, force or radiant.

The human angle. Tomaka and colleagues found people who judge they have the resources for a stressful task feel challenged and perform better, with a different heart and blood-vessel response; people who judge they don't feel threatened. A dragon fight lands on that line. The party with a plan for the breath feels challenge; the party without one feels threat. Our post Dragon Hide is about the same feeling away from the table.

Source: Tomaka, J., Blascovich, J., Kelsey, R. M., & Leitten, C. L. (1993). Subjective, physiological, and behavioral effects of threat and challenge appraisal. Journal of Personality and Social Psychology, 65(2), 248–260. doi:10.1037/0022-3514.65.2.248

Stat block

Type
Large dragon, chaotic evil
Armor Class
18
Hit Points
178 (17d10 + 85)
Speed
40 ft., climb 40 ft., fly 80 ft.
Challenge
10 (5,900 XP), proficiency +4
Immunities
fire
Senses
darkvision 120 ft., blindsight 30 ft., passive perception 18
Languages
Common, Draconic
STRDEXCONINTWISCHA
23
10
21
14
11
19

Young Red Dragon odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rend (+10)95%
16.2 dmg
85%
14.6 dmg
80%
13.7 dmg
75%
12.9 dmg
65%
11.3 dmg
55%
9.6 dmg
Full turn (3 attacks)48.6 dmg43.7 dmg41.2 dmg38.7 dmg33.8 dmg28.8 dmg

Young Red Dragon hit points

The stat block uses the average, 178. Rolled, 17d10 + 85 lands anywhere from 102 to 255.

102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.01%138: 0.01%139: 0.01%140: 0.01%141: 0.02%142: 0.03%143: 0.03%144: 0.04%145: 0.06%146: 0.07%147: 0.09%148: 0.12%149: 0.15%150: 0.19%151: 0.23%152: 0.28%153: 0.34%154: 0.40%155: 0.48%156: 0.56%157: 0.66%158: 0.77%159: 0.88%160: 1.01%161: 1.15%162: 1.30%163: 1.45%164: 1.61%165: 1.78%166: 1.94%167: 2.11%168: 2.28%169: 2.44%170: 2.60%171: 2.75%172: 2.89%173: 3.01%174: 3.11%175: 3.20%176: 3.27%177: 3.31%178: 3.34%179: 3.34%180: 3.31%181: 3.27%182: 3.20%183: 3.11%184: 3.01%185: 2.89%186: 2.75%187: 2.60%188: 2.44%189: 2.28%190: 2.11%191: 1.94%192: 1.78%193: 1.61%194: 1.45%195: 1.30%196: 1.15%197: 1.01%198: 0.88%199: 0.77%200: 0.66%201: 0.56%202: 0.48%203: 0.40%204: 0.34%205: 0.28%206: 0.23%207: 0.19%208: 0.15%209: 0.12%210: 0.09%211: 0.07%212: 0.06%213: 0.04%214: 0.03%215: 0.03%216: 0.02%217: 0.01%218: 0.01%219: 0.01%220: 0.01%221: 0.00%222: 0.00%223: 0.00%224: 0.00%225: 0.00%226: 0.00%227: 0.00%228: 0.00%229: 0.00%230: 0.00%231: 0.00%232: 0.00%233: 0.00%234: 0.00%235: 0.00%236: 0.00%237: 0.00%238: 0.00%239: 0.00%240: 0.00%241: 0.00%242: 0.00%243: 0.00%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%
102chance of each total for 17d10 + 85255
Hit pointsChance
140 or more>99%
179 or more50%
217 or more<1%
240 or more<1%

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 13 () Slashing damage plus 3 () Fire damage.

Fire Breath. Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 56 () Fire damage. Success: Half damage.

Other CR 10 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.