Zombie

Zombie

Medium undead · CR 1/4 · 50 XP

8 AC · 15 HP

Roll the Zombie

Slam

Press a roll button. The dice land here.

Stat block

Type
Medium undead, neutral evil
Armor Class
8
Hit Points
15 (2d8 + 6)
Speed
20 ft.
Challenge
1/4 (50 XP), proficiency +2
Immunities
poison
Condition immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft., passive perception 8
Languages
Understands Common plus one other language but can’t speak
STRDEXCONINTWISCHA
13
6
16
3
6
5

Zombie odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Slam (+3)60%
3.5 dmg
50%
3 dmg
45%
2.7 dmg
40%
2.4 dmg
30%
1.9 dmg
20%
1.3 dmg

Zombie hit points

The stat block uses the average, 15. Rolled, 2d8 + 6 lands anywhere from 8 to 22.

8: 1.56%9: 3.13%10: 4.69%11: 6.25%12: 7.81%13: 9.38%14: 10.94%15: 12.50%16: 10.94%17: 9.38%18: 7.81%19: 6.25%20: 4.69%21: 3.13%22: 1.56%
8chance of each total for 2d8 + 622
Hit pointsChance
12 or more84%
15 or more56%
19 or more16%
21 or more5%

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 () Bludgeoning damage.

Other CR 1/4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.