Befuddlement

8th-level enchantment · 10d12 Psychic damage, average 65

65 average Psychic damage · 10–120

Roll Befuddlement

Press a roll button. The dice land here.

Spell details

Level
8th-level
School
Enchantment
Casting time
Action
Range
150 feet
Components
V, S, M (a key ring with no keys)
Duration
Instantaneous
Classes
Bard, Druid, Warlock, Wizard
Save
Intelligence (half on success)

Befuddlement damage by level

Cast atDiceAverageRangeOn a save
8th slot6510–12032.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 10d12

10: 0.00%11: 0.00%12: 0.00%13: 0.00%14: 0.00%15: 0.00%16: 0.00%17: 0.00%18: 0.00%19: 0.00%20: 0.00%21: 0.00%22: 0.00%23: 0.00%24: 0.00%25: 0.00%26: 0.00%27: 0.01%28: 0.01%29: 0.01%30: 0.02%31: 0.02%32: 0.03%33: 0.04%34: 0.06%35: 0.08%36: 0.10%37: 0.13%38: 0.17%39: 0.21%40: 0.27%41: 0.33%42: 0.41%43: 0.49%44: 0.59%45: 0.70%46: 0.83%47: 0.97%48: 1.12%49: 1.28%50: 1.46%51: 1.64%52: 1.83%53: 2.03%54: 2.22%55: 2.42%56: 2.61%57: 2.79%58: 2.96%59: 3.12%60: 3.26%61: 3.38%62: 3.47%63: 3.54%64: 3.58%65: 3.60%66: 3.58%67: 3.54%68: 3.47%69: 3.38%70: 3.26%71: 3.12%72: 2.96%73: 2.79%74: 2.61%75: 2.42%76: 2.22%77: 2.03%78: 1.83%79: 1.64%80: 1.46%81: 1.28%82: 1.12%83: 0.97%84: 0.83%85: 0.70%86: 0.59%87: 0.49%88: 0.41%89: 0.33%90: 0.27%91: 0.21%92: 0.17%93: 0.13%94: 0.10%95: 0.08%96: 0.06%97: 0.04%98: 0.03%99: 0.02%100: 0.02%101: 0.01%102: 0.01%103: 0.01%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%
10chance of each total for 10d12120
TotalChance
38 or more99%
65 or more52%
93 or more1%
109 or more<1%

Befuddlement against other 8th-level damage spells

By average damage on one target, Befuddlement ranks 1st of 5 8th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Befuddlement10d1265
Incendiary Cloud10d845
Earthquake12d642
Sunburst12d642
Tsunami6d1033

Rules text

You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw.

On a failed save, the target takes Psychic damage and can't cast spells or take the Magic action. At the end of every 30 days, the target repeats the save, ending the effect on a success. The effect can also be ended by the Greater Restoration, Heal, or Wish spell.

On a successful save, the target takes half as much damage only.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.