Befuddlement
8th-level enchantment · 10d12 Psychic damage, average 65
65 average Psychic damage · 10–120
Roll Befuddlement
Press a roll button. The dice land here.
Spell details
- Level
- 8th-level
- School
- Enchantment
- Casting time
- Action
- Range
- 150 feet
- Components
- V, S, M (a key ring with no keys)
- Duration
- Instantaneous
- Classes
- Bard, Druid, Warlock, Wizard
- Save
- Intelligence (half on success)
Befuddlement damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 8th slot | 65 | 10–120 | 32.3 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 10d12
| Total | Chance |
|---|---|
| 38 or more | 99% |
| 65 or more | 52% |
| 93 or more | 1% |
| 109 or more | <1% |
Befuddlement against other 8th-level damage spells
By average damage on one target, Befuddlement ranks 1st of 5 8th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Befuddlement | 10d12 | 65 |
| Incendiary Cloud | 10d8 | 45 |
| Earthquake | 12d6 | 42 |
| Sunburst | 12d6 | 42 |
| Tsunami | 6d10 | 33 |
Rules text
You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw.
On a failed save, the target takes Psychic damage and can't cast spells or take the Magic action. At the end of every 30 days, the target repeats the save, ending the effect on a success. The effect can also be ended by the Greater Restoration, Heal, or Wish spell.
On a successful save, the target takes half as much damage only.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.