Incendiary Cloud

8th-level conjuration · 10d8 Fire damage, average 45

45 average Fire damage · 10–80

Roll Incendiary Cloud

Press a roll button. The dice land here.

Spell details

Level
8th-level
School
Conjuration
Casting time
Action
Range
150 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard
Save
Dexterity (half on success)

Incendiary Cloud damage by level

Cast atDiceAverageRangeOn a save
8th slot4510–8022.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 10d8

10: 0.00%11: 0.00%12: 0.00%13: 0.00%14: 0.00%15: 0.00%16: 0.00%17: 0.00%18: 0.00%19: 0.00%20: 0.01%21: 0.02%22: 0.03%23: 0.04%24: 0.07%25: 0.11%26: 0.17%27: 0.25%28: 0.35%29: 0.49%30: 0.66%31: 0.88%32: 1.14%33: 1.44%34: 1.79%35: 2.18%36: 2.60%37: 3.04%38: 3.48%39: 3.92%40: 4.33%41: 4.70%42: 5.00%43: 5.23%44: 5.37%45: 5.42%46: 5.37%47: 5.23%48: 5.00%49: 4.70%50: 4.33%51: 3.92%52: 3.48%53: 3.04%54: 2.60%55: 2.18%56: 1.79%57: 1.44%58: 1.14%59: 0.88%60: 0.66%61: 0.49%62: 0.35%63: 0.25%64: 0.17%65: 0.11%66: 0.07%67: 0.04%68: 0.03%69: 0.02%70: 0.01%71: 0.00%72: 0.00%73: 0.00%74: 0.00%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%
10chance of each total for 10d880
TotalChance
28 or more99%
45 or more53%
63 or more1%
73 or more<1%

Incendiary Cloud against other 8th-level damage spells

By average damage on one target, Incendiary Cloud ranks 2nd of 5 8th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Befuddlement10d1265
Incendiary Cloud10d845
Earthquake12d642
Sunburst12d642
Tsunami6d1033

Rules text

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.

When the cloud appears, each creature in it makes a Dexterity saving throw, taking Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.

The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.