Finger of Death
7th-level necromancy · 7d8 + 30 Necrotic damage, average 61.5
61.5 average Necrotic damage · 37–86
Roll Finger of Death
Press a roll button. The dice land here.
Spell details
- Level
- 7th-level
- School
- Necromancy
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Warlock, Wizard
- Save
- Constitution (half on success)
Finger of Death damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 7th slot | 61.5 | 37–86 | 30.5 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 7d8 + 30
| Total | Chance |
|---|---|
| 49 or more | 99% |
| 62 or more | 50% |
| 74 or more | 2% |
| 81 or more | <1% |
Finger of Death against other 7th-level damage spells
By average damage on one target, Finger of Death ranks 1st of 6 7th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Finger of Death | 7d8 + 30 | 61.5 |
| Symbol | 10d10 | 55 |
| Prismatic Spray | 12d6 | 42 |
| Conjure Celestial | 6d12 | 39 |
| Fire Storm | 7d10 | 38.5 |
| Teleport | 3d10 | 16.5 |
Rules text
You unleash negative energy toward a creature you can see within range. The target makes a Constitution saving throw, taking Necrotic damage on a failed save or half as much damage on a successful one.
A Humanoid killed by this spell rises at the start of your next turn as a Zombie (see "Monsters") that follows your verbal orders.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.