
Fire Storm
7th-level evocation · 7d10 Fire damage, average 38.5
38.5 average Fire damage · 7–70
Roll Fire Storm
Press a roll button. The dice land here.
Spell details
- Level
- 7th-level
- School
- Evocation
- Casting time
- Action
- Range
- 150 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Sorcerer
- Save
- Dexterity (half on success)
Fire Storm damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 7th slot | 38.5 | 7–70 | 19 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 7d10
| Total | Chance |
|---|---|
| 23 or more | 98% |
| 39 or more | 50% |
| 54 or more | 2% |
| 64 or more | <1% |
Fire Storm against other 7th-level damage spells
By average damage on one target, Fire Storm ranks 5th of 6 7th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Finger of Death | 7d8 + 30 | 61.5 |
| Symbol | 10d10 | 55 |
| Prismatic Spray | 12d6 | 42 |
| Conjure Celestial | 6d12 | 39 |
| Fire Storm | 7d10 | 38.5 |
| Teleport | 3d10 | 16.5 |
Rules text
A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each creature in the area makes a Dexterity saving throw, taking Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren't being worn or carried start burning.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.