Dice Roller › Monsters › Ancient Black Dragon
Roll the Ancient Black Dragon
Roll hit points (21d20 + 147)
Initiative +2
Roll a full turn (3 attacks)
Rend
To hit +15
4d8 + 8
Acid Breath
DC 22 DEX
15d8
Recharge 5–6
Press a roll button. The dice land here.
Stat block
Type Gargantuan dragon, chaotic evil Armor Class 22 Hit Points 367 (21d20 + 147) Speed 40 ft., fly 80 ft., swim 40 ft. Challenge 21 (33,000 XP), proficiency +7 Immunities acid Senses darkvision 120 ft., blindsight 60 ft., passive perception 26 Languages Common, Draconic
Ancient Black Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
Ancient Black Dragon hit points
The stat block uses the average, 367. Rolled, 21d20 + 147 lands anywhere from 168 to 567.
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Roll 21d20 + 147 on its own with the d20 roller , or weigh it up on the dice calculator .
Traits Amphibious. The dragon can breathe air and water.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 4 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8 ) Slashing damage plus 9 (2d8 ) Acid damage.
Acid Breath. Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-footwide Line. Failure: 67 (15d8 ) Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
Legendary actions Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10 ) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd . The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License . The averages, odds and tables are ours.