Solar

Solar

Large celestial · CR 21 · 33,000 XP

21 AC · 297 HP

Roll the Solar

Flying Sword
Slaying Bow DC 21 DEX

Press a roll button. The dice land here.

Stat block

Type
Large celestial, lawful good
Armor Class
21
Hit Points
297 (22d10 + 176)
Speed
50 ft., fly 150 ft., hover true
Challenge
21 (33,000 XP), proficiency +7
Immunities
poison, radiant
Condition immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
truesight 120 ft., passive perception 24
Languages
All; telepathy 120 ft.
STRDEXCONINTWISCHA
26
22
26
25
25
30

Solar odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Flying Sword (+15)95%
57.6 dmg
95%
57.6 dmg
95%
57.6 dmg
95%
57.6 dmg
90%
54.7 dmg
80%
48.9 dmg
Full turn (2 attacks)115.2 dmg115.2 dmg115.2 dmg115.2 dmg109.4 dmg97.8 dmg

Solar hit points

The stat block uses the average, 297. Rolled, 22d10 + 176 lands anywhere from 198 to 396.

198: 0.00%199: 0.00%200: 0.00%201: 0.00%202: 0.00%203: 0.00%204: 0.00%205: 0.00%206: 0.00%207: 0.00%208: 0.00%209: 0.00%210: 0.00%211: 0.00%212: 0.00%213: 0.00%214: 0.00%215: 0.00%216: 0.00%217: 0.00%218: 0.00%219: 0.00%220: 0.00%221: 0.00%222: 0.00%223: 0.00%224: 0.00%225: 0.00%226: 0.00%227: 0.00%228: 0.00%229: 0.00%230: 0.00%231: 0.00%232: 0.00%233: 0.00%234: 0.00%235: 0.00%236: 0.00%237: 0.00%238: 0.00%239: 0.00%240: 0.00%241: 0.00%242: 0.00%243: 0.00%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.01%251: 0.01%252: 0.01%253: 0.01%254: 0.02%255: 0.02%256: 0.03%257: 0.03%258: 0.04%259: 0.05%260: 0.07%261: 0.08%262: 0.10%263: 0.12%264: 0.15%265: 0.18%266: 0.21%267: 0.25%268: 0.29%269: 0.35%270: 0.40%271: 0.47%272: 0.54%273: 0.61%274: 0.70%275: 0.79%276: 0.89%277: 1.00%278: 1.11%279: 1.23%280: 1.35%281: 1.47%282: 1.60%283: 1.73%284: 1.87%285: 2.00%286: 2.12%287: 2.25%288: 2.37%289: 2.48%290: 2.58%291: 2.67%292: 2.75%293: 2.82%294: 2.87%295: 2.91%296: 2.93%297: 2.94%298: 2.93%299: 2.91%300: 2.87%301: 2.82%302: 2.75%303: 2.67%304: 2.58%305: 2.48%306: 2.37%307: 2.25%308: 2.12%309: 2.00%310: 1.87%311: 1.73%312: 1.60%313: 1.47%314: 1.35%315: 1.23%316: 1.11%317: 1.00%318: 0.89%319: 0.79%320: 0.70%321: 0.61%322: 0.54%323: 0.47%324: 0.40%325: 0.35%326: 0.29%327: 0.25%328: 0.21%329: 0.18%330: 0.15%331: 0.12%332: 0.10%333: 0.08%334: 0.07%335: 0.05%336: 0.04%337: 0.03%338: 0.03%339: 0.02%340: 0.02%341: 0.01%342: 0.01%343: 0.01%344: 0.01%345: 0.00%346: 0.00%347: 0.00%348: 0.00%349: 0.00%350: 0.00%351: 0.00%352: 0.00%353: 0.00%354: 0.00%355: 0.00%356: 0.00%357: 0.00%358: 0.00%359: 0.00%360: 0.00%361: 0.00%362: 0.00%363: 0.00%364: 0.00%365: 0.00%366: 0.00%367: 0.00%368: 0.00%369: 0.00%370: 0.00%371: 0.00%372: 0.00%373: 0.00%374: 0.00%375: 0.00%376: 0.00%377: 0.00%378: 0.00%379: 0.00%380: 0.00%381: 0.00%382: 0.00%383: 0.00%384: 0.00%385: 0.00%386: 0.00%387: 0.00%388: 0.00%389: 0.00%390: 0.00%391: 0.00%392: 0.00%393: 0.00%394: 0.00%395: 0.00%396: 0.00%
198chance of each total for 22d10 + 176396
Hit pointsChance
248 or more>99%
297 or more51%
347 or more<1%
376 or more<1%

Traits

Divine Awareness. The solar knows if it hears a lie.

Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Legendary Resistance. If the solar fails a saving throw, it can choose to succeed instead.

Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.

Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 () Slashing damage plus 36 () Radiant damage. Hit or Miss: The sword magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.

Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 () Piercing damage plus 36 () Radiant damage.

Spellcasting. The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):

Bonus actions

Divine Aid. The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Legendary actions

Blinding Gaze. Constitution Saving Throw: DC 25, one creature the solar can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The solar can’t take this action again until the start of its next turn.

Radiant Teleport. The solar teleports up to 60 feet to an unoccupied space it can see. Dexterity Saving Throw: DC 25, each creature in a 10-foot Emanation originating from the solar at its destination space. Failure: 11 () Radiant damage. Success: Half damage.

Other CR 21 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.