Ancient Copper Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
Attack
AC 12
AC 14
AC 15
AC 16
AC 18
AC 20
Rend (+15)
95% 27.6 dmg
95% 27.6 dmg
95% 27.6 dmg
95% 27.6 dmg
90% 26.2 dmg
80% 23.4 dmg
Full turn (3 attacks)
82.8 dmg
82.8 dmg
82.8 dmg
82.8 dmg
78.6 dmg
70.2 dmg
Ancient Copper Dragon hit points
The stat block uses the average, 367. Rolled, 21d20 + 147 lands anywhere from 168 to 567.
168chance of each total for 21d20 + 147567
Hit points
Chance
268 or more
>99%
368 or more
50%
467 or more
<1%
527 or more
<1%
Traits
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 () Slashing damage plus 9 () Acid damage.
Acid Breath. Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-footwide Line. Failure: 63 () Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
Legendary actions
Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 () Psychic damage. Until the end of its next turn, the target rolls whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can’t take this action again until the start of its next turn.
Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.