Dice Roller › Monsters › Ancient Copper Dragon
Roll the Ancient Copper Dragon
Roll hit points (21d20 + 147)
Initiative +1
Roll a full turn (3 attacks)
Rend
To hit +15
2d10 + 2d8 + 8
Acid Breath
DC 22 DEX
14d8
Recharge 5–6
Press a roll button. The dice land here.
Stat block
Type Gargantuan dragon, chaotic good Armor Class 21 Hit Points 367 (21d20 + 147) Speed 40 ft., climb 40 ft., fly 80 ft. Challenge 21 (33,000 XP), proficiency +7 Immunities acid Senses darkvision 120 ft., blindsight 60 ft., passive perception 27 Languages Common, Draconic
Ancient Copper Dragon odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
Ancient Copper Dragon hit points
The stat block uses the average, 367. Rolled, 21d20 + 147 lands anywhere from 168 to 567.
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Roll 21d20 + 147 on its own with the d20 roller , or weigh it up on the dice calculator .
Traits Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8 ) Slashing damage plus 9 (2d8 ) Acid damage.
Acid Breath. Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-footwide Line. Failure: 63 (14d8 ) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
Legendary actions Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6 ) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can’t take this action again until the start of its next turn.
Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd . The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License . The averages, odds and tables are ours.