Bearded Devil

Bearded Devil

Medium fiend · CR 3 · 700 XP

13 AC · 58 HP

Roll the Bearded Devil

Beard
Infernal Glaive DC 12 CON

Press a roll button. The dice land here.

Stat block

Type
Medium fiend, lawful evil
Armor Class
13
Hit Points
58 (9d8 + 18)
Speed
30 ft.
Challenge
3 (700 XP), proficiency +2
Resistances
cold
Immunities
fire, poison
Condition immunities
Frightened, Poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness), passive perception 10
Languages
Infernal; telepathy 120 ft.
STRDEXCONINTWISCHA
16
15
15
9
11
14

Bearded Devil odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Beard (+5)70%
5.5 dmg
60%
4.7 dmg
55%
4.4 dmg
50%
4 dmg
40%
3.2 dmg
30%
2.5 dmg
Infernal Glaive (+5)70%
6.2 dmg
60%
5.4 dmg
55%
5 dmg
50%
4.5 dmg
40%
3.7 dmg
30%
2.8 dmg
Full turn (2 attacks)11.7 dmg10.1 dmg9.3 dmg8.5 dmg6.9 dmg5.3 dmg

Bearded Devil hit points

The stat block uses the average, 58. Rolled, 9d8 + 18 lands anywhere from 27 to 90.

27: 0.00%28: 0.00%29: 0.00%30: 0.00%31: 0.00%32: 0.00%33: 0.00%34: 0.00%35: 0.01%36: 0.02%37: 0.03%38: 0.06%39: 0.09%40: 0.14%41: 0.22%42: 0.32%43: 0.46%44: 0.64%45: 0.87%46: 1.15%47: 1.48%48: 1.87%49: 2.30%50: 2.76%51: 3.25%52: 3.74%53: 4.22%54: 4.67%55: 5.05%56: 5.36%57: 5.58%58: 5.69%59: 5.69%60: 5.58%61: 5.36%62: 5.05%63: 4.67%64: 4.22%65: 3.74%66: 3.25%67: 2.76%68: 2.30%69: 1.87%70: 1.48%71: 1.15%72: 0.87%73: 0.64%74: 0.46%75: 0.32%76: 0.22%77: 0.14%78: 0.09%79: 0.06%80: 0.03%81: 0.02%82: 0.01%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%
27chance of each total for 9d8 + 1890
Hit pointsChance
43 or more99%
59 or more50%
74 or more1%
84 or more<1%

Traits

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.

Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7 () Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.

Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. Hit: 8 () Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 () Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.