Green Hag

Green Hag

Medium fey · CR 3 · 700 XP

17 AC · 82 HP

Roll the Green Hag

Claw

Press a roll button. The dice land here.

Stat block

Type
Medium fey, neutral evil
Armor Class
17
Hit Points
82 (11d8 + 33)
Speed
30 ft., swim 30 ft.
Challenge
3 (700 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 14
Languages
Common, Elvish, Sylvan
STRDEXCONINTWISCHA
18
12
16
13
14
14

Green Hag odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Claw (+6)75%
9.4 dmg
65%
8.2 dmg
60%
7.6 dmg
55%
7 dmg
45%
5.8 dmg
35%
4.6 dmg
Full turn (2 attacks)18.8 dmg16.4 dmg15.2 dmg14 dmg11.6 dmg9.2 dmg

Green Hag hit points

The stat block uses the average, 82. Rolled, 11d8 + 33 lands anywhere from 44 to 121.

44: 0.00%45: 0.00%46: 0.00%47: 0.00%48: 0.00%49: 0.00%50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.01%57: 0.01%58: 0.02%59: 0.04%60: 0.06%61: 0.09%62: 0.13%63: 0.19%64: 0.27%65: 0.37%66: 0.50%67: 0.67%68: 0.87%69: 1.12%70: 1.40%71: 1.72%72: 2.07%73: 2.45%74: 2.85%75: 3.25%76: 3.65%77: 4.04%78: 4.38%79: 4.68%80: 4.92%81: 5.08%82: 5.16%83: 5.16%84: 5.08%85: 4.92%86: 4.68%87: 4.38%88: 4.04%89: 3.65%90: 3.25%91: 2.85%92: 2.45%93: 2.07%94: 1.72%95: 1.40%96: 1.12%97: 0.87%98: 0.67%99: 0.50%100: 0.37%101: 0.27%102: 0.19%103: 0.13%104: 0.09%105: 0.06%106: 0.04%107: 0.02%108: 0.01%109: 0.01%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%
44chance of each total for 11d8 + 33121
Hit pointsChance
63 or more>99%
83 or more50%
102 or more1%
113 or more<1%

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 () Slashing damage plus 3 () Poison damage.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.