Doppelganger

Doppelganger

Medium monstrosity · CR 3 · 700 XP

14 AC · 52 HP

Roll the Doppelganger

Slam

Press a roll button. The dice land here.

Stat block

Type
Medium monstrosity, neutral
Armor Class
14
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Challenge
3 (700 XP), proficiency +2
Condition immunities
Charmed
Senses
darkvision 60 ft., passive perception 11
Languages
Common plus three other languages
STRDEXCONINTWISCHA
11
18
14
11
12
14

Doppelganger odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Slam (+6)75%
8.6 dmg
65%
7.5 dmg
60%
7 dmg
55%
6.4 dmg
45%
5.3 dmg
35%
4.2 dmg

Doppelganger hit points

The stat block uses the average, 52. Rolled, 8d8 + 16 lands anywhere from 24 to 80.

24: 0.00%25: 0.00%26: 0.00%27: 0.00%28: 0.00%29: 0.00%30: 0.01%31: 0.02%32: 0.04%33: 0.07%34: 0.11%35: 0.18%36: 0.28%37: 0.42%38: 0.61%39: 0.85%40: 1.15%41: 1.52%42: 1.94%43: 2.42%44: 2.95%45: 3.49%46: 4.04%47: 4.57%48: 5.06%49: 5.47%50: 5.78%51: 5.97%52: 6.04%53: 5.97%54: 5.78%55: 5.47%56: 5.06%57: 4.57%58: 4.04%59: 3.49%60: 2.95%61: 2.42%62: 1.94%63: 1.52%64: 1.15%65: 0.85%66: 0.61%67: 0.42%68: 0.28%69: 0.18%70: 0.11%71: 0.07%72: 0.04%73: 0.02%74: 0.01%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%
24chance of each total for 8d8 + 1680
Hit pointsChance
38 or more99%
52 or more53%
66 or more2%
74 or more<1%

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 () Bludgeoning damage.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Unsettling Visage. Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.