
Chain Devil
Medium fiend · CR 8 · 3,900 XP
15 AC · 85 HP
Roll the Chain Devil
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Stat block
- Type
- Medium fiend, lawful evil
- Armor Class
- 15
- Hit Points
- 85 (10d8 + 40)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP), proficiency +3
- Resistances
- bludgeoning, cold, piercing, slashing
- Immunities
- fire, poison
- Condition immunities
- Poisoned
- Senses
- darkvision 120 ft. (unimpeded by magical darkness), passive perception 11
- Languages
- Infernal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 15 | 18 | 11 | 12 | 14 |
Chain Devil odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Chain (+7) | 80% 9.2 dmg | 70% 8 dmg | 65% 7.5 dmg | 60% 7 dmg | 50% 5.9 dmg | 40% 4.8 dmg |
Chain Devil hit points
The stat block uses the average, 85. Rolled, 10d8 + 40 lands anywhere from 50 to 120.
| Hit points | Chance |
|---|---|
| 68 or more | 99% |
| 85 or more | 53% |
| 103 or more | 1% |
| 113 or more | <1% |
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain. Melee Attack Roll: +7, reach 10 ft. Hit: 11 () Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.
Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 () Fire damage, and the target has the Restrained condition until the end of the devil’s next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.
Reactions
Unnerving Gaze. Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s Unnerving Gaze for 24 hours.
Other CR 8 monsters
Assassin
Cloaker
Frost Giant
Hezrou
Hydra
Spirit Naga
Tyrannosaurus Rex
Young Bronze Dragon
Young Green Dragon
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.