Chain Devil

Chain Devil

Medium fiend · CR 8 · 3,900 XP

15 AC · 85 HP

Roll the Chain Devil

Chain DC 14 STR
Conjure Infernal Chain DC 15 DEX

Press a roll button. The dice land here.

Stat block

Type
Medium fiend, lawful evil
Armor Class
15
Hit Points
85 (10d8 + 40)
Speed
30 ft.
Challenge
8 (3,900 XP), proficiency +3
Resistances
bludgeoning, cold, piercing, slashing
Immunities
fire, poison
Condition immunities
Poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness), passive perception 11
Languages
Infernal; telepathy 120 ft.
STRDEXCONINTWISCHA
18
15
18
11
12
14

Chain Devil odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Chain (+7)80%
9.2 dmg
70%
8 dmg
65%
7.5 dmg
60%
7 dmg
50%
5.9 dmg
40%
4.8 dmg

Chain Devil hit points

The stat block uses the average, 85. Rolled, 10d8 + 40 lands anywhere from 50 to 120.

50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.00%57: 0.00%58: 0.00%59: 0.00%60: 0.01%61: 0.02%62: 0.03%63: 0.04%64: 0.07%65: 0.11%66: 0.17%67: 0.25%68: 0.35%69: 0.49%70: 0.66%71: 0.88%72: 1.14%73: 1.44%74: 1.79%75: 2.18%76: 2.60%77: 3.04%78: 3.48%79: 3.92%80: 4.33%81: 4.70%82: 5.00%83: 5.23%84: 5.37%85: 5.42%86: 5.37%87: 5.23%88: 5.00%89: 4.70%90: 4.33%91: 3.92%92: 3.48%93: 3.04%94: 2.60%95: 2.18%96: 1.79%97: 1.44%98: 1.14%99: 0.88%100: 0.66%101: 0.49%102: 0.35%103: 0.25%104: 0.17%105: 0.11%106: 0.07%107: 0.04%108: 0.03%109: 0.02%110: 0.01%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%
50chance of each total for 10d8 + 40120
Hit pointsChance
68 or more99%
85 or more53%
103 or more1%
113 or more<1%

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.

Chain. Melee Attack Roll: +7, reach 10 ft. Hit: 11 () Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.

Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 () Fire damage, and the target has the Restrained condition until the end of the devil’s next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.

Reactions

Unnerving Gaze. Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s Unnerving Gaze for 24 hours.

Other CR 8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.