
Cloaker
Large aberration · CR 8 · 3,900 XP
14 AC · 91 HP
Roll the Cloaker
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Stat block
- Type
- Large aberration, chaotic neutral
- Armor Class
- 14
- Hit Points
- 91 (14d10 + 14)
- Speed
- 10 ft., fly 40 ft.
- Challenge
- 8 (3,900 XP), proficiency +3
- Condition immunities
- Frightened
- Senses
- darkvision 120 ft., passive perception 12
- Languages
- Deep Speech, Undercommon
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 15 | 12 | 13 | 14 | 7 |
Cloaker odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Attach (+6) | 75% 10.6 dmg | 65% 9.3 dmg | 60% 8.6 dmg | 55% 8 dmg | 45% 6.6 dmg | 35% 5.3 dmg |
| Tail (+6) | 75% 6.7 dmg | 65% 5.8 dmg | 60% 5.4 dmg | 55% 5 dmg | 45% 4.1 dmg | 35% 3.3 dmg |
| Full turn (3 attacks) | 23.9 dmg | 20.9 dmg | 19.4 dmg | 17.9 dmg | 14.8 dmg | 11.8 dmg |
Cloaker hit points
The stat block uses the average, 91. Rolled, 14d10 + 14 lands anywhere from 28 to 154.
| Hit points | Chance |
|---|---|
| 60 or more | >99% |
| 91 or more | 52% |
| 123 or more | <1% |
| 141 or more | <1% |
Traits
Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.
Actions
Multiattack. The cloaker makes one Attach attack and two Tail attacks.
Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 () Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can’t make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage. The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 8 () Slashing damage.
Bonus actions
Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker’s next turn. Success: The target is immune to this cloaker’s Moan for the next 24 hours.
Phantasms. The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.
Other CR 8 monsters
Assassin
Chain Devil
Frost Giant
Hezrou
Hydra
Spirit Naga
Tyrannosaurus Rex
Young Bronze Dragon
Young Green Dragon
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.