Hezrou

Hezrou

Large fiend · CR 8 · 3,900 XP

18 AC · 157 HP

Roll the Hezrou

Rend

Press a roll button. The dice land here.

Stat block

Type
Large fiend, chaotic evil
Armor Class
18
Hit Points
157 (15d10 + 75)
Speed
30 ft.
Challenge
8 (3,900 XP), proficiency +3
Resistances
cold, fire, lightning
Immunities
poison
Condition immunities
Poisoned
Senses
darkvision 120 ft., passive perception 11
Languages
Abyssal; telepathy 120 ft.
STRDEXCONINTWISCHA
19
17
20
5
12
13

Hezrou odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rend (+7)80%
13 dmg
70%
11.4 dmg
65%
10.6 dmg
60%
9.9 dmg
50%
8.3 dmg
40%
6.8 dmg
Full turn (3 attacks)38.9 dmg34.3 dmg31.9 dmg29.6 dmg25 dmg20.3 dmg

Hezrou hit points

The stat block uses the average, 157. Rolled, 15d10 + 75 lands anywhere from 90 to 225.

90: 0.00%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.00%97: 0.00%98: 0.00%99: 0.00%100: 0.00%101: 0.00%102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.01%120: 0.01%121: 0.01%122: 0.02%123: 0.03%124: 0.03%125: 0.05%126: 0.06%127: 0.08%128: 0.10%129: 0.13%130: 0.17%131: 0.21%132: 0.26%133: 0.32%134: 0.39%135: 0.47%136: 0.56%137: 0.67%138: 0.79%139: 0.92%140: 1.06%141: 1.22%142: 1.38%143: 1.56%144: 1.74%145: 1.93%146: 2.12%147: 2.31%148: 2.50%149: 2.68%150: 2.85%151: 3.01%152: 3.16%153: 3.28%154: 3.38%155: 3.46%156: 3.52%157: 3.55%158: 3.55%159: 3.52%160: 3.46%161: 3.38%162: 3.28%163: 3.16%164: 3.01%165: 2.85%166: 2.68%167: 2.50%168: 2.31%169: 2.12%170: 1.93%171: 1.74%172: 1.56%173: 1.38%174: 1.22%175: 1.06%176: 0.92%177: 0.79%178: 0.67%179: 0.56%180: 0.47%181: 0.39%182: 0.32%183: 0.26%184: 0.21%185: 0.17%186: 0.13%187: 0.10%188: 0.08%189: 0.06%190: 0.05%191: 0.03%192: 0.03%193: 0.02%194: 0.01%195: 0.01%196: 0.01%197: 0.00%198: 0.00%199: 0.00%200: 0.00%201: 0.00%202: 0.00%203: 0.00%204: 0.00%205: 0.00%206: 0.00%207: 0.00%208: 0.00%209: 0.00%210: 0.00%211: 0.00%212: 0.00%213: 0.00%214: 0.00%215: 0.00%216: 0.00%217: 0.00%218: 0.00%219: 0.00%220: 0.00%221: 0.00%222: 0.00%223: 0.00%224: 0.00%225: 0.00%
90chance of each total for 15d10 + 75225
Hit pointsChance
124 or more>99%
158 or more50%
191 or more<1%
212 or more<1%

Traits

Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.

Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Actions

Multiattack. The hezrou makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 () Slashing damage plus 9 () Poison damage.

Bonus actions

Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.

Other CR 8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.