Ghast

Ghast

Medium undead · CR 2 · 450 XP

13 AC · 36 HP

Roll the Ghast

Bite
Claw DC 10 CON

Press a roll button. The dice land here.

Stat block

Type
Medium undead, chaotic evil
Armor Class
13
Hit Points
36 (8d8)
Speed
30 ft.
Challenge
2 (450 XP), proficiency +2
Resistances
necrotic
Immunities
poison
Condition immunities
Charmed, Exhaustion, Poisoned
Senses
darkvision 60 ft., passive perception 10
Languages
Common
STRDEXCONINTWISCHA
16
17
10
11
10
8

Ghast odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+5)70%
12.2 dmg
60%
10.6 dmg
55%
9.8 dmg
50%
8.9 dmg
40%
7.3 dmg
30%
5.6 dmg
Claw (+5)70%
7.4 dmg
60%
6.4 dmg
55%
5.9 dmg
50%
5.4 dmg
40%
4.4 dmg
30%
3.4 dmg

Ghast hit points

The stat block uses the average, 36. Rolled, 8d8 lands anywhere from 8 to 64.

8: 0.00%9: 0.00%10: 0.00%11: 0.00%12: 0.00%13: 0.00%14: 0.01%15: 0.02%16: 0.04%17: 0.07%18: 0.11%19: 0.18%20: 0.28%21: 0.42%22: 0.61%23: 0.85%24: 1.15%25: 1.52%26: 1.94%27: 2.42%28: 2.95%29: 3.49%30: 4.04%31: 4.57%32: 5.06%33: 5.47%34: 5.78%35: 5.97%36: 6.04%37: 5.97%38: 5.78%39: 5.47%40: 5.06%41: 4.57%42: 4.04%43: 3.49%44: 2.95%45: 2.42%46: 1.94%47: 1.52%48: 1.15%49: 0.85%50: 0.61%51: 0.42%52: 0.28%53: 0.18%54: 0.11%55: 0.07%56: 0.04%57: 0.02%58: 0.01%59: 0.00%60: 0.00%61: 0.00%62: 0.00%63: 0.00%64: 0.00%
8chance of each total for 8d864
Hit pointsChance
22 or more99%
36 or more53%
50 or more2%
58 or more<1%

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 () Piercing damage plus 9 () Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Other CR 2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.