Giant Elk

Giant Elk

Huge celestial · CR 2 · 450 XP

14 AC · 42 HP

Roll the Giant Elk

Ram

Press a roll button. The dice land here.

Stat block

Type
Huge celestial, neutral good
Armor Class
14
Hit Points
42 (5d12 + 10)
Speed
60 ft.
Challenge
2 (450 XP), proficiency +2
Resistances
necrotic, radiant
Senses
darkvision 90 ft., passive perception 14
Languages
Celestial; understands Common, Elvish, and Sylvan but can’t speak them
STRDEXCONINTWISCHA
19
18
14
7
14
10

Giant Elk odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Ram (+6)75%
16.6 dmg
65%
14.5 dmg
60%
13.5 dmg
55%
12.4 dmg
45%
10.3 dmg
35%
8.2 dmg

Giant Elk hit points

The stat block uses the average, 42. Rolled, 5d12 + 10 lands anywhere from 15 to 70.

15: 0.00%16: 0.00%17: 0.01%18: 0.01%19: 0.03%20: 0.05%21: 0.08%22: 0.13%23: 0.20%24: 0.29%25: 0.40%26: 0.55%27: 0.73%28: 0.95%29: 1.20%30: 1.49%31: 1.81%32: 2.15%33: 2.52%34: 2.90%35: 3.28%36: 3.65%37: 4.00%38: 4.31%39: 4.58%40: 4.78%41: 4.93%42: 5.00%43: 5.00%44: 4.93%45: 4.78%46: 4.58%47: 4.31%48: 4.00%49: 3.65%50: 3.28%51: 2.90%52: 2.52%53: 2.15%54: 1.81%55: 1.49%56: 1.20%57: 0.95%58: 0.73%59: 0.55%60: 0.40%61: 0.29%62: 0.20%63: 0.13%64: 0.08%65: 0.05%66: 0.03%67: 0.01%68: 0.01%69: 0.00%70: 0.00%
15chance of each total for 5d12 + 1070
Hit pointsChance
29 or more97%
43 or more50%
56 or more5%
65 or more<1%

Actions

Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 () Bludgeoning damage plus 5 () Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 () Bludgeoning damage and has the Prone condition.

Other CR 2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.