Mimic

Mimic

Medium monstrosity · CR 2 · 450 XP

12 AC · 58 HP

Roll the Mimic

Bite
Pseudopod DC 13 STR

Press a roll button. The dice land here.

The Mimic bites the hand that opens the chest

How to run it. 58 Hit Points, AC 12, Speed 20. As a Bonus Action it takes the shape of a Medium or Small object: a chest, a door, a chair. In object form anything that touches it sticks, Grappled with escape DC 13, and checks to escape have Disadvantage.

Why the grapple matters. Against a Grappled target the Bite gains Advantage and deals 2d8 + 3 Piercing plus 1d8 Acid, 16.5 on average. Against AC 15 that takes its hit chance from 55% to 80%. Getting free is hard: at Athletics +5 with Disadvantage, a character escapes 42% of the time; at +0, 16%. Whoever touched the chest will be there a while.

The choice that matters is the disguise. A treasure chest is the joke everyone knows. A door the party must open, or the one chair in a room, lands harder because it breaks a rule they didn't know they trusted.

The common mistake is over-using it. One mimic makes players check every chest for a session. Three mimics make them stop opening chests, and that kills the fun of finding treasure. Use it rarely and let real treasure follow.

For players. Touch things with a pole or a thrown pebble first. If someone is stuck, the others should hit the Mimic: 58 Hit Points at AC 12 goes down fast, and it is immune to Acid, so bring anything else.

The human angle. Schultz, Dayan and Montague showed dopamine neurons fire on the gap between reward expected and reward received, a prediction error. A chest promises reward, so the brain lights up before the lid moves. The Mimic flips that signal: the bigger the expected loot, the harder the surprise bites.

Source: Schultz, W., Dayan, P., & Montague, P. R. (1997). A neural substrate of prediction and reward. Science, 275(5306), 1593–1599. doi:10.1126/science.275.5306.1593

Stat block

Type
Medium monstrosity, neutral
Armor Class
12
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Challenge
2 (450 XP), proficiency +2
Immunities
acid
Condition immunities
Prone
Senses
darkvision 60 ft., passive perception 11
Languages
None
STRDEXCONINTWISCHA
17
12
15
5
13
8

Mimic odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+5)70%
17.7 dmg
60%
15.3 dmg
55%
14.1 dmg
50%
12.9 dmg
40%
10.5 dmg
30%
8.1 dmg
Pseudopod (+5)70%
8.9 dmg
60%
7.7 dmg
55%
7.1 dmg
50%
6.5 dmg
40%
5.3 dmg
30%
4.1 dmg

Mimic hit points

The stat block uses the average, 58. Rolled, 9d8 + 18 lands anywhere from 27 to 90.

27: 0.00%28: 0.00%29: 0.00%30: 0.00%31: 0.00%32: 0.00%33: 0.00%34: 0.00%35: 0.01%36: 0.02%37: 0.03%38: 0.06%39: 0.09%40: 0.14%41: 0.22%42: 0.32%43: 0.46%44: 0.64%45: 0.87%46: 1.15%47: 1.48%48: 1.87%49: 2.30%50: 2.76%51: 3.25%52: 3.74%53: 4.22%54: 4.67%55: 5.05%56: 5.36%57: 5.58%58: 5.69%59: 5.69%60: 5.58%61: 5.36%62: 5.05%63: 4.67%64: 4.22%65: 3.74%66: 3.25%67: 2.76%68: 2.30%69: 1.87%70: 1.48%71: 1.15%72: 0.87%73: 0.64%74: 0.46%75: 0.32%76: 0.22%77: 0.14%78: 0.09%79: 0.06%80: 0.03%81: 0.02%82: 0.01%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%
27chance of each total for 9d8 + 1890
Hit pointsChance
43 or more99%
59 or more50%
74 or more1%
84 or more<1%

Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 () Piercing damage—or 12 () Piercing damage if the target is Grappled by the mimic—plus 4 () Acid damage.

Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 () Bludgeoning damage plus 4 () Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Other CR 2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.