Sea Hag

Sea Hag

Medium fey · CR 2 · 450 XP

14 AC · 52 HP

Roll the Sea Hag

Claw
Death Glare DC 11 WIS

Press a roll button. The dice land here.

Stat block

Type
Medium fey, chaotic evil
Armor Class
14
Hit Points
52 (7d8 + 21)
Speed
30 ft., swim 40 ft.
Challenge
2 (450 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 11
Languages
Common, Giant, Primordial (Aquan)
STRDEXCONINTWISCHA
16
13
16
12
12
13

Sea Hag odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Claw (+5)70%
7.4 dmg
60%
6.4 dmg
55%
5.9 dmg
50%
5.4 dmg
40%
4.4 dmg
30%
3.4 dmg

Sea Hag hit points

The stat block uses the average, 52. Rolled, 7d8 + 21 lands anywhere from 28 to 77.

28: 0.00%29: 0.00%30: 0.00%31: 0.00%32: 0.01%33: 0.02%34: 0.04%35: 0.08%36: 0.14%37: 0.24%38: 0.37%39: 0.56%40: 0.82%41: 1.14%42: 1.54%43: 2.01%44: 2.56%45: 3.15%46: 3.77%47: 4.40%48: 4.99%49: 5.52%50: 5.95%51: 6.26%52: 6.41%53: 6.41%54: 6.26%55: 5.95%56: 5.52%57: 4.99%58: 4.40%59: 3.77%60: 3.15%61: 2.56%62: 2.01%63: 1.54%64: 1.14%65: 0.82%66: 0.56%67: 0.37%68: 0.24%69: 0.14%70: 0.08%71: 0.04%72: 0.02%73: 0.01%74: 0.00%75: 0.00%76: 0.00%77: 0.00%
28chance of each total for 7d8 + 2177
Hit pointsChance
40 or more99%
53 or more50%
65 or more2%
72 or more<1%

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Slashing damage.

Death Glare. Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 () Psychic damage.

Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.

Other CR 2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.