
Sea Hag
Medium fey · CR 2 · 450 XP
14 AC · 52 HP
Roll the Sea Hag
Press a roll button. The dice land here.
Stat block
- Type
- Medium fey, chaotic evil
- Armor Class
- 14
- Hit Points
- 52 (7d8 + 21)
- Speed
- 30 ft., swim 40 ft.
- Challenge
- 2 (450 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 11
- Languages
- Common, Giant, Primordial (Aquan)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 13 | 16 | 12 | 12 | 13 |
Sea Hag odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Claw (+5) | 70% 7.4 dmg | 60% 6.4 dmg | 55% 5.9 dmg | 50% 5.4 dmg | 40% 4.4 dmg | 30% 3.4 dmg |
Sea Hag hit points
The stat block uses the average, 52. Rolled, 7d8 + 21 lands anywhere from 28 to 77.
| Hit points | Chance |
|---|---|
| 40 or more | 99% |
| 53 or more | 50% |
| 65 or more | 2% |
| 72 or more | <1% |
Traits
Amphibious. The hag can breathe air and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Slashing damage.
Death Glare. Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 () Psychic damage.
Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.
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This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.