Blog

Showing posts tagged #5.5e. Clear filter ×
D&D 2024 Actions: Influence, Study, Search, Utilize and Magic Explained, and What Changed From 2014

D&D 2024 Actions: Influence, Study, Search, Utilize and Magic Explained, and What Changed From 2014

September 29, 2026 · Arthur D. Master & Tia
#2024 rules #actions #5.5e #rules #maths #psychology

The 2024 rules give your turn twelve named actions. Seven are old friends: Attack, Dash, Disengage, Dodge, Help, Hide and Ready. Five are new or renamed: Influence, Study, Search, Utilize and Magic. They cover the things players did all along (talk someone round, remember a fact, look for a trap, pull a lever, cast a spell), and now each one…

Read more →

Castle Greyhawk 5e: The Ruins of Castle Greyhawk (November 2026), the Dungeon Where D&D Began, and How to Search It

Castle Greyhawk 5e: The Ruins of Castle Greyhawk (November 2026), the Dungeon Where D&D Began, and How to Search It

September 29, 2026 · Arthur D. Master & Rohan
#greyhawk #legends of greyhawk #5.5e #news #history #maths #psychology

The Ruins of Castle Greyhawk comes to D&D Beyond in November 2026: four adventures for levels 5 to 10 from Baldman Games, built on the 2024 rules, "featuring the iconic three towers and the dungeons beneath them" [1]. It is the fifth published go at a dungeon Gary Gygax started under his own house rules in 1972, and the owlbear's…

Read more →

D&D 2024 Heroic Inspiration: The Reroll Rule, What Changed From 2014, and When to Spend It

D&D 2024 Heroic Inspiration: The Reroll Rule, What Changed From 2014, and When to Spend It

September 28, 2026 · Arthur D. Master & James
#2024 rules #heroic inspiration #5.5e #rules #maths #psychology

In 2014, Inspiration gave you Advantage. You had to say so before you rolled, and if the die came up 19 anyway, you had spent it for nothing. So players sat on it, waiting for a moment that deserved it. The 2024 rules rename it Heroic Inspiration and turn it into a reroll. You roll, you look at the die,…

Read more →

D&D 2024 Backgrounds and Origin Feats: What Changed From 2014, Which Feat to Pick, and the Odds

D&D 2024 Backgrounds and Origin Feats: What Changed From 2014, Which Feat to Pick, and the Odds

September 28, 2026 · Tia & James
#2024 rules #backgrounds #feats #5.5e #character creation #psychology

In the 2014 rules your species set your ability scores. A dwarf got +2 Constitution, an elf +2 Dexterity, and a halfling wizard started a point behind a gnome wizard forever. Your background handed you two skills, a feature and some gear. Feats were an optional rule you might see at level 4. The 2024 rules move all of that.…

Read more →

D&D 2024 Exhaustion Rules: The New −2 Per Level, What Changed From 2014, and the Odds

D&D 2024 Exhaustion Rules: The New −2 Per Level, What Changed From 2014, and the Odds

September 28, 2026 · Arthur D. Master & Tia
#2024 rules #exhaustion #5.5e #rules #psychology

In the 2014 rules, exhaustion was a ladder of six different punishments. Level 1 gave you Disadvantage on ability checks. Level 4 halved your Hit Point maximum. Level 5 set your Speed to 0. Nobody remembered which rung did what, so most tables looked it up every time, or quietly never used it. The 2024 rules replace the ladder with…

Read more →

Obojima: Tales from Yatamon Release Date, Subclasses and What's Inside, Plus a Cat City You Can Run Tonight

Obojima: Tales from Yatamon Release Date, Subclasses and What's Inside, Plus a Cat City You Can Run Tonight

September 28, 2026 · James & Tia
#news #releases #obojima #5.5e #psychology #cats

Obojima: Tales from Yatamon arrives on D&D Beyond on 27 October 2026. It is the second Obojima book from 1985 Games: a 160-page supplement for the 2024 rules (5.5e) set in Yatamon, the island's biggest city, with three new subclasses including the Neko Duelist Fighter. The hardcover is on pre-order and ships in December 2026. James has wanted to play…

Read more →

The Directory: every good tabletop site, in one place Directory Everything RPG, Dice, Dungeons & Dragons