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The Psychology of Play: Why D&D Heals

The Psychology of Play: Why D&D Heals

September 23, 2026 · Tia & James
#psychology #theory #inspiration #beginner

Psychologists have a name for the story you tell about yourself: narrative identity, "a person's internalized and evolving life story, integrating the reconstructed past and imagined future to provide life with some degree of unity and purpose" [1]. D&D lets you write a draft of that story with training wheels on. You can try out who you might become and…

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Guide to Awesome D&D

Guide to Awesome D&D

September 14, 2026 · James & Tia
#dnd #dice #players #dungeon masters #critical hits #wild magic #death saves #random tables

Rolling Dice, Telling Stories, Creating Legends Some rolls are bookkeeping. Others make the whole table stand up. This guide is about the second kind: five rolls players live for, five rolls DMs can use to surprise themselves, and the real odds behind each one, so you know exactly how unlikely your legend was. Rules come from the 2024 rules in…

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D&D Alternatives Compared: Pathfinder 2e, Critical Core, and Shadowdark

D&D Alternatives Compared: Pathfinder 2e, Critical Core, and Shadowdark

May 31, 2026 · Tia & Rohan
#guide #dnd #tabletop #pathfinder #critical-core #shadowdark #comparison

Dungeons & Dragons is the default front door to fantasy roleplaying, and for good reason: it's everywhere, and finding players is easy. But "most popular" isn't "best for every group." Groups go looking for something else when they want one of four things: deeper tactical combat, faster and deadlier dungeon crawls, a gentler and more structured start for young or…

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