Commoner

Commoner

Medium or small humanoid · CR 0 · 10 XP

10 AC · 4 HP

Roll the Commoner

Club

Press a roll button. The dice land here.

Stat block

Type
Medium or small humanoid, neutral
Armor Class
10
Hit Points
4 (1d8)
Speed
30 ft.
Challenge
0 (10 XP), proficiency +2
Senses
passive perception 10
Languages
Common
STRDEXCONINTWISCHA
10
10
10
10
10
10

Commoner odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Club (+2)55%
1.5 dmg
45%
1.3 dmg
40%
1.1 dmg
35%
1 dmg
25%
0.8 dmg
15%
0.5 dmg

Commoner hit points

The stat block uses the average, 4. Rolled, 1d8 lands anywhere from 1 to 8.

1: 12.50%2: 12.50%3: 12.50%4: 12.50%5: 12.50%6: 12.50%7: 12.50%8: 12.50%
1chance of each total for 1d88
Hit pointsChance
3 or more75%
5 or more50%
6 or more38%
7 or more25%

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 () Bludgeoning damage.

Other CR 0 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.