
Commoner
Medium or small humanoid · CR 0 · 10 XP
10 AC · 4 HP
Roll the Commoner
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small humanoid, neutral
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 30 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Senses
- passive perception 10
- Languages
- Common
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 | 10 | 10 | 10 | 10 | 10 |
Commoner odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Club (+2) | 55% 1.5 dmg | 45% 1.3 dmg | 40% 1.1 dmg | 35% 1 dmg | 25% 0.8 dmg | 15% 0.5 dmg |
Commoner hit points
The stat block uses the average, 4. Rolled, 1d8 lands anywhere from 1 to 8.
| Hit points | Chance |
|---|---|
| 3 or more | 75% |
| 5 or more | 50% |
| 6 or more | 38% |
| 7 or more | 25% |
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 () Bludgeoning damage.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Goat
Hawk
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.