
Goat
Medium beast · CR 0 · 10 XP
10 AC · 4 HP
Roll the Goat
Press a roll button. The dice land here.
Stat block
- Type
- Medium beast, unaligned
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 40 ft., climb 30 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 12
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 10 | 11 | 2 | 10 | 5 |
Goat odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Ram (+2) | 55% 1.5 dmg | 45% 1.3 dmg | 40% 1.1 dmg | 35% 1 dmg | 25% 0.8 dmg | 15% 0.5 dmg |
Goat hit points
The stat block uses the average, 4. Rolled, 1d8 lands anywhere from 1 to 8.
| Hit points | Chance |
|---|---|
| 3 or more | 75% |
| 5 or more | 50% |
| 6 or more | 38% |
| 7 or more | 25% |
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or 2 () Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Hawk
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.