
Crab
Tiny beast · CR 0 · 10 XP
11 AC · 3 HP
Roll the Crab
Press a roll button. The dice land here.
Stat block
- Type
- Tiny beast, unaligned
- Armor Class
- 11
- Hit Points
- 3 (1d4 + 1)
- Speed
- 20 ft., swim 20 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Senses
- blindsight 30 ft., passive perception 9
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 1 | 8 | 2 |
Crab hit points
The stat block uses the average, 3. Rolled, 1d4 + 1 lands anywhere from 2 to 5.
| Hit points | Chance |
|---|---|
| 3 or more | 75% |
| 4 or more | 50% |
| 5 or more | 25% |
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Deer
Eagle
Frog
Giant Fire Beetle
Goat
Hawk
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.