Merrow

Merrow

Large monstrosity · CR 2 · 450 XP

13 AC · 45 HP

Roll the Merrow

Bite
Claw
Harpoon

Press a roll button. The dice land here.

Stat block

Type
Large monstrosity, chaotic evil
Armor Class
13
Hit Points
45 (6d10 + 12)
Speed
10 ft., swim 40 ft.
Challenge
2 (450 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 10
Languages
Abyssal, Primordial (Aquan)
STRDEXCONINTWISCHA
18
15
15
8
10
9

Merrow odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+6)75%
5 dmg
65%
4.4 dmg
60%
4 dmg
55%
3.7 dmg
45%
3.1 dmg
35%
2.4 dmg
Claw (+6)75%
7 dmg
65%
6.1 dmg
60%
5.6 dmg
55%
5.2 dmg
45%
4.3 dmg
35%
3.4 dmg
Harpoon (+6)75%
8.6 dmg
65%
7.5 dmg
60%
7 dmg
55%
6.4 dmg
45%
5.3 dmg
35%
4.2 dmg

Merrow hit points

The stat block uses the average, 45. Rolled, 6d10 + 12 lands anywhere from 18 to 72.

18: 0.00%19: 0.00%20: 0.00%21: 0.01%22: 0.01%23: 0.03%24: 0.05%25: 0.08%26: 0.13%27: 0.20%28: 0.30%29: 0.43%30: 0.61%31: 0.82%32: 1.09%33: 1.40%34: 1.76%35: 2.16%36: 2.59%37: 3.05%38: 3.51%39: 3.97%40: 4.39%41: 4.77%42: 5.09%43: 5.33%44: 5.47%45: 5.53%46: 5.47%47: 5.33%48: 5.09%49: 4.77%50: 4.39%51: 3.97%52: 3.51%53: 3.05%54: 2.59%55: 2.16%56: 1.76%57: 1.40%58: 1.09%59: 0.82%60: 0.61%61: 0.43%62: 0.30%63: 0.20%64: 0.13%65: 0.08%66: 0.05%67: 0.03%68: 0.01%69: 0.01%70: 0.00%71: 0.00%72: 0.00%
18chance of each total for 6d10 + 1272
Hit pointsChance
32 or more97%
45 or more53%
59 or more3%
67 or more<1%

Roll 6d10 + 12 on its own with the d10 roller, or weigh it up on the dice calculator.

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 () Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 () Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Other CR 2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.