Merrow

Merrow

Large monstrosity · CR 2 · 450 XP

13 AC · 45 HP

Roll the Merrow

Bite
Claw
Harpoon

Press a roll button. The dice land here.

Stat block

Type
Large monstrosity, chaotic evil
Armor Class
13
Hit Points
45 (6d10 + 12)
Speed
10 ft., swim 40 ft.
Challenge
2 (450 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 10
Languages
Abyssal, Primordial (Aquan)
STRDEXCONINTWISCHA
18
15
15
8
10
9

Merrow odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+6)75%
5 dmg
65%
4.4 dmg
60%
4 dmg
55%
3.7 dmg
45%
3.1 dmg
35%
2.4 dmg
Claw (+6)75%
7 dmg
65%
6.1 dmg
60%
5.6 dmg
55%
5.2 dmg
45%
4.3 dmg
35%
3.4 dmg
Harpoon (+6)75%
8.6 dmg
65%
7.5 dmg
60%
7 dmg
55%
6.4 dmg
45%
5.3 dmg
35%
4.2 dmg

Merrow hit points

The stat block uses the average, 45. Rolled, 6d10 + 12 lands anywhere from 18 to 72.

18: 0.00%19: 0.00%20: 0.00%21: 0.01%22: 0.01%23: 0.03%24: 0.05%25: 0.08%26: 0.13%27: 0.20%28: 0.30%29: 0.43%30: 0.61%31: 0.82%32: 1.09%33: 1.40%34: 1.76%35: 2.16%36: 2.59%37: 3.05%38: 3.51%39: 3.97%40: 4.39%41: 4.77%42: 5.09%43: 5.33%44: 5.47%45: 5.53%46: 5.47%47: 5.33%48: 5.09%49: 4.77%50: 4.39%51: 3.97%52: 3.51%53: 3.05%54: 2.59%55: 2.16%56: 1.76%57: 1.40%58: 1.09%59: 0.82%60: 0.61%61: 0.43%62: 0.30%63: 0.20%64: 0.13%65: 0.08%66: 0.05%67: 0.03%68: 0.01%69: 0.01%70: 0.00%71: 0.00%72: 0.00%
18chance of each total for 6d10 + 1272
Hit pointsChance
32 or more97%
45 or more53%
59 or more3%
67 or more<1%

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 () Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 () Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Other CR 2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.