
Minotaur Skeleton
Large undead · CR 2 · 450 XP
12 AC · 45 HP
Roll the Minotaur Skeleton
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Stat block
- Type
- Large undead, lawful evil
- Armor Class
- 12
- Hit Points
- 45 (6d10 + 12)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP), proficiency +2
- Immunities
- poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- Understands Abyssal but can’t speak
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 11 | 15 | 6 | 8 | 5 |
Minotaur Skeleton odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Gore (+6) | 75% 15.8 dmg | 65% 13.8 dmg | 60% 12.8 dmg | 55% 11.8 dmg | 45% 9.8 dmg | 35% 7.8 dmg |
| Slam (+6) | 75% 11.8 dmg | 65% 10.3 dmg | 60% 9.5 dmg | 55% 8.8 dmg | 45% 7.3 dmg | 35% 5.8 dmg |
Minotaur Skeleton hit points
The stat block uses the average, 45. Rolled, 6d10 + 12 lands anywhere from 18 to 72.
| Hit points | Chance |
|---|---|
| 32 or more | 97% |
| 45 or more | 53% |
| 59 or more | 3% |
| 67 or more | <1% |
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 () Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 () Bludgeoning damage.
Other CR 2 monsters
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Animated Rug of Smothering
Ankheg
Awakened Tree
Azer Sentinel
Bandit Captain
Berserker
Black Dragon Wyrmling
Bronze Dragon Wyrmling
Centaur Trooper
Cultist Fanatic
Druid
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.