Mummy

Mummy

Medium or small undead · CR 3 · 700 XP

11 AC · 58 HP

Roll the Mummy

Rotting Fist

Press a roll button. The dice land here.

Stat block

Type
Medium or small undead, lawful evil
Armor Class
11
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Challenge
3 (700 XP), proficiency +2
Immunities
necrotic, poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
darkvision 60 ft., passive perception 11
Languages
Common plus two other languages
STRDEXCONINTWISCHA
16
8
15
6
12
12

Mummy odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rotting Fist (+5)70%
14.1 dmg
60%
12.2 dmg
55%
11.3 dmg
50%
10.3 dmg
40%
8.4 dmg
30%
6.5 dmg

Mummy hit points

The stat block uses the average, 58. Rolled, 9d8 + 18 lands anywhere from 27 to 90.

27: 0.00%28: 0.00%29: 0.00%30: 0.00%31: 0.00%32: 0.00%33: 0.00%34: 0.00%35: 0.01%36: 0.02%37: 0.03%38: 0.06%39: 0.09%40: 0.14%41: 0.22%42: 0.32%43: 0.46%44: 0.64%45: 0.87%46: 1.15%47: 1.48%48: 1.87%49: 2.30%50: 2.76%51: 3.25%52: 3.74%53: 4.22%54: 4.67%55: 5.05%56: 5.36%57: 5.58%58: 5.69%59: 5.69%60: 5.58%61: 5.36%62: 5.05%63: 4.67%64: 4.22%65: 3.74%66: 3.25%67: 2.76%68: 2.30%69: 1.87%70: 1.48%71: 1.15%72: 0.87%73: 0.64%74: 0.46%75: 0.32%76: 0.22%77: 0.14%78: 0.09%79: 0.06%80: 0.03%81: 0.02%82: 0.01%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%
27chance of each total for 9d8 + 1890
Hit pointsChance
43 or more99%
59 or more50%
74 or more1%
84 or more<1%

Roll 9d8 + 18 on its own with the d8 roller, or weigh it up on the dice calculator.

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 () Bludgeoning damage plus 10 () Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 () every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.