Mummy

Mummy

Medium or small undead · CR 3 · 700 XP

11 AC · 58 HP

Roll the Mummy

Rotting Fist

Press a roll button. The dice land here.

Stat block

Type
Medium or small undead, lawful evil
Armor Class
11
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Challenge
3 (700 XP), proficiency +2
Immunities
necrotic, poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
darkvision 60 ft., passive perception 11
Languages
Common plus two other languages
STRDEXCONINTWISCHA
16
8
15
6
12
12

Mummy odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rotting Fist (+5)70%
14.1 dmg
60%
12.2 dmg
55%
11.3 dmg
50%
10.3 dmg
40%
8.4 dmg
30%
6.5 dmg

Mummy hit points

The stat block uses the average, 58. Rolled, 9d8 + 18 lands anywhere from 27 to 90.

27: 0.00%28: 0.00%29: 0.00%30: 0.00%31: 0.00%32: 0.00%33: 0.00%34: 0.00%35: 0.01%36: 0.02%37: 0.03%38: 0.06%39: 0.09%40: 0.14%41: 0.22%42: 0.32%43: 0.46%44: 0.64%45: 0.87%46: 1.15%47: 1.48%48: 1.87%49: 2.30%50: 2.76%51: 3.25%52: 3.74%53: 4.22%54: 4.67%55: 5.05%56: 5.36%57: 5.58%58: 5.69%59: 5.69%60: 5.58%61: 5.36%62: 5.05%63: 4.67%64: 4.22%65: 3.74%66: 3.25%67: 2.76%68: 2.30%69: 1.87%70: 1.48%71: 1.15%72: 0.87%73: 0.64%74: 0.46%75: 0.32%76: 0.22%77: 0.14%78: 0.09%79: 0.06%80: 0.03%81: 0.02%82: 0.01%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%
27chance of each total for 9d8 + 1890
Hit pointsChance
43 or more99%
59 or more50%
74 or more1%
84 or more<1%

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 () Bludgeoning damage plus 10 () Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 () every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.