Vampire Familiar

Vampire Familiar

Medium or small humanoid · CR 3 · 700 XP

15 AC · 65 HP

Roll the Vampire Familiar

Umbral Dagger

Press a roll button. The dice land here.

Stat block

Type
Medium or small humanoid, neutral evil
Armor Class
15
Hit Points
65 (10d8 + 20)
Speed
30 ft., climb 30 ft.
Challenge
3 (700 XP), proficiency +2
Resistances
necrotic
Condition immunities
Charmed
Senses
darkvision 60 ft., passive perception 14
Languages
Common plus one other language
STRDEXCONINTWISCHA
17
16
15
10
10
14

Vampire Familiar odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Umbral Dagger (+5)70%
9.6 dmg
60%
8.3 dmg
55%
7.7 dmg
50%
7 dmg
40%
5.7 dmg
30%
4.4 dmg
Full turn (2 attacks)19.2 dmg16.6 dmg15.3 dmg14 dmg11.4 dmg8.8 dmg

Vampire Familiar hit points

The stat block uses the average, 65. Rolled, 10d8 + 20 lands anywhere from 30 to 100.

30: 0.00%31: 0.00%32: 0.00%33: 0.00%34: 0.00%35: 0.00%36: 0.00%37: 0.00%38: 0.00%39: 0.00%40: 0.01%41: 0.02%42: 0.03%43: 0.04%44: 0.07%45: 0.11%46: 0.17%47: 0.25%48: 0.35%49: 0.49%50: 0.66%51: 0.88%52: 1.14%53: 1.44%54: 1.79%55: 2.18%56: 2.60%57: 3.04%58: 3.48%59: 3.92%60: 4.33%61: 4.70%62: 5.00%63: 5.23%64: 5.37%65: 5.42%66: 5.37%67: 5.23%68: 5.00%69: 4.70%70: 4.33%71: 3.92%72: 3.48%73: 3.04%74: 2.60%75: 2.18%76: 1.79%77: 1.44%78: 1.14%79: 0.88%80: 0.66%81: 0.49%82: 0.35%83: 0.25%84: 0.17%85: 0.11%86: 0.07%87: 0.04%88: 0.03%89: 0.02%90: 0.01%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.00%97: 0.00%98: 0.00%99: 0.00%100: 0.00%
30chance of each total for 10d8 + 20100
Hit pointsChance
48 or more99%
65 or more53%
83 or more1%
93 or more<1%

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 () Piercing damage plus 7 () Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.