Werewolf, Hybrid Form

Werewolf, Hybrid Form

Large monstrosity · CR 3 · 700 XP

15 AC · 71 HP

Roll the Werewolf, Hybrid Form

Bite DC 12 CON
Scratch
Longbow

Press a roll button. The dice land here.

Stat block

Type
Large monstrosity, chaotic evil
Armor Class
15
Hit Points
71 (11d8 + 22)
Speed
30 ft.
Challenge
3 (700 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 14
Languages
Common (can’t speak in wolf form)
STRDEXCONINTWISCHA
16
14
14
10
11
10

Werewolf, Hybrid Form odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+5)70%
8.9 dmg
60%
7.7 dmg
55%
7.1 dmg
50%
6.5 dmg
40%
5.3 dmg
30%
4.1 dmg
Scratch (+5)70%
7.4 dmg
60%
6.4 dmg
55%
5.9 dmg
50%
5.4 dmg
40%
4.4 dmg
30%
3.4 dmg
Longbow (+4)65%
7.6 dmg
55%
6.5 dmg
50%
6 dmg
45%
5.4 dmg
35%
4.3 dmg
25%
3.2 dmg

Werewolf, Hybrid Form hit points

The stat block uses the average, 71. Rolled, 11d8 + 22 lands anywhere from 33 to 110.

33: 0.00%34: 0.00%35: 0.00%36: 0.00%37: 0.00%38: 0.00%39: 0.00%40: 0.00%41: 0.00%42: 0.00%43: 0.00%44: 0.00%45: 0.01%46: 0.01%47: 0.02%48: 0.04%49: 0.06%50: 0.09%51: 0.13%52: 0.19%53: 0.27%54: 0.37%55: 0.50%56: 0.67%57: 0.87%58: 1.12%59: 1.40%60: 1.72%61: 2.07%62: 2.45%63: 2.85%64: 3.25%65: 3.65%66: 4.04%67: 4.38%68: 4.68%69: 4.92%70: 5.08%71: 5.16%72: 5.16%73: 5.08%74: 4.92%75: 4.68%76: 4.38%77: 4.04%78: 3.65%79: 3.25%80: 2.85%81: 2.45%82: 2.07%83: 1.72%84: 1.40%85: 1.12%86: 0.87%87: 0.67%88: 0.50%89: 0.37%90: 0.27%91: 0.19%92: 0.13%93: 0.09%94: 0.06%95: 0.04%96: 0.02%97: 0.01%98: 0.01%99: 0.00%100: 0.00%101: 0.00%102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%
33chance of each total for 11d8 + 22110
Hit pointsChance
52 or more>99%
72 or more50%
91 or more1%
102 or more<1%

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Slashing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 () Piercing damage.

Bonus actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.