
Werewolf, Wolf Form
Medium monstrosity · CR 3 · 700 XP
15 AC · 71 HP
Roll the Werewolf, Wolf Form
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Stat block
- Type
- Medium monstrosity, chaotic evil
- Armor Class
- 15
- Hit Points
- 71 (11d8 + 22)
- Speed
- 40 ft.
- Challenge
- 3 (700 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 14
- Languages
- Common (can’t speak in wolf form)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 14 | 14 | 10 | 11 | 10 |
Werewolf, Wolf Form odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+5) | 70% 8.9 dmg | 60% 7.7 dmg | 55% 7.1 dmg | 50% 6.5 dmg | 40% 5.3 dmg | 30% 4.1 dmg |
| Scratch (+5) | 70% 7.4 dmg | 60% 6.4 dmg | 55% 5.9 dmg | 50% 5.4 dmg | 40% 4.4 dmg | 30% 3.4 dmg |
Werewolf, Wolf Form hit points
The stat block uses the average, 71. Rolled, 11d8 + 22 lands anywhere from 33 to 110.
| Hit points | Chance |
|---|---|
| 52 or more | >99% |
| 72 or more | 50% |
| 91 or more | 1% |
| 102 or more | <1% |
Traits
Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Slashing damage.
Bonus actions
Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Other CR 3 monsters
Ankylosaurus
Basilisk
Bearded Devil
Blue Dragon Wyrmling
Bugbear Stalker
Doppelganger
Giant Scorpion
Gold Dragon Wyrmling
Green Hag
Hell Hound
Hobgoblin Captain
Killer Whale
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.