Wight

Wight

Medium undead · CR 3 · 700 XP

14 AC · 82 HP

Roll the Wight

Necrotic Sword
Necrotic Bow
Life Drain DC 13 CON

Press a roll button. The dice land here.

Stat block

Type
Medium undead, neutral evil
Armor Class
14
Hit Points
82 (11d8 + 33)
Speed
30 ft.
Challenge
3 (700 XP), proficiency +2
Resistances
necrotic
Immunities
poison
Condition immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft., passive perception 13
Languages
Common plus one other language
STRDEXCONINTWISCHA
15
14
16
10
13
15

Wight odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Necrotic Sword (+4)65%
7.6 dmg
55%
6.5 dmg
50%
6 dmg
45%
5.4 dmg
35%
4.3 dmg
25%
3.2 dmg
Necrotic Bow (+4)65%
7.6 dmg
55%
6.5 dmg
50%
6 dmg
45%
5.4 dmg
35%
4.3 dmg
25%
3.2 dmg

Wight hit points

The stat block uses the average, 82. Rolled, 11d8 + 33 lands anywhere from 44 to 121.

44: 0.00%45: 0.00%46: 0.00%47: 0.00%48: 0.00%49: 0.00%50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.01%57: 0.01%58: 0.02%59: 0.04%60: 0.06%61: 0.09%62: 0.13%63: 0.19%64: 0.27%65: 0.37%66: 0.50%67: 0.67%68: 0.87%69: 1.12%70: 1.40%71: 1.72%72: 2.07%73: 2.45%74: 2.85%75: 3.25%76: 3.65%77: 4.04%78: 4.38%79: 4.68%80: 4.92%81: 5.08%82: 5.16%83: 5.16%84: 5.08%85: 4.92%86: 4.68%87: 4.38%88: 4.04%89: 3.65%90: 3.25%91: 2.85%92: 2.45%93: 2.07%94: 1.72%95: 1.40%96: 1.12%97: 0.87%98: 0.67%99: 0.50%100: 0.37%101: 0.27%102: 0.19%103: 0.13%104: 0.09%105: 0.06%106: 0.04%107: 0.02%108: 0.01%109: 0.01%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%
44chance of each total for 11d8 + 33121
Hit pointsChance
63 or more>99%
83 or more50%
102 or more1%
113 or more<1%

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 () Slashing damage plus 4 () Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 () Piercing damage plus 4 () Necrotic damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 () Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.