Wind Wall
3rd-level evocation · 4d8 Bludgeoning damage, average 18
18 average Bludgeoning damage · 4–32
Roll Wind Wall
Press a roll button. The dice land here.
Spell details
- Level
- 3rd-level
- School
- Evocation
- Casting time
- Action
- Range
- 120 feet
- Components
- V, S, M (a fan and a feather)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Ranger
- Save
- Strength (half on success)
Wind Wall damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 3rd slot | 18 | 4–32 | 8.8 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 4d8
| Total | Chance |
|---|---|
| 11 or more | 95% |
| 18 or more | 54% |
| 25 or more | 8% |
| 29 or more | 1% |
Wind Wall against other 3rd-level damage spells
By average damage on one target, Wind Wall ranks 4th of 9 3rd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Fireball | 8d6 | 28 |
| Lightning Bolt | 8d6 | 28 |
| Meld into Stone | 6d6 | 21 |
| Wind Wall | 4d8 | 18 |
| Call Lightning | 3d10 | 16.5 |
| Conjure Animals | 3d10 | 16.5 |
| Spirit Guardians | 3d8 | 13.5 |
| Vampiric Touch | 3d6 | 10.5 |
| Bestow Curse | 1d8 | 4.5 |
Rules text
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature in its area makes a Strength saving throw, taking Bludgeoning damage on a failed save or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can't pass through it.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.