Lightning Bolt

Lightning Bolt

3rd-level evocation · 8d6 Lightning damage, average 28

28 average Lightning damage · 8–48

Roll Lightning Bolt

Press a roll button. The dice land here.

Spell details

Level
3rd-level
School
Evocation
Casting time
Action
Range
Self
Components
V, S, M (a bit of fur and a crystal rod)
Duration
Instantaneous
Classes
Sorcerer, Wizard
Save
Dexterity (half on success)

Lightning Bolt damage by level

Cast atDiceAverageRangeOn a save
3rd slot288–4813.8
4th slot31.59–5415.5
5th slot3510–6017.2
6th slot38.511–6619
7th slot4212–7220.8
8th slot45.513–7822.5
9th slot4914–8424.2

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 8d6

8: 0.00%9: 0.00%10: 0.00%11: 0.01%12: 0.02%13: 0.05%14: 0.10%15: 0.20%16: 0.37%17: 0.62%18: 1.00%19: 1.52%20: 2.18%21: 2.99%22: 3.92%23: 4.90%24: 5.88%25: 6.77%26: 7.48%27: 7.94%28: 8.09%29: 7.94%30: 7.48%31: 6.77%32: 5.88%33: 4.90%34: 3.92%35: 2.99%36: 2.18%37: 1.52%38: 1.00%39: 0.62%40: 0.37%41: 0.20%42: 0.10%43: 0.05%44: 0.02%45: 0.01%46: 0.00%47: 0.00%48: 0.00%
8chance of each total for 8d648
TotalChance
18 or more99%
28 or more54%
38 or more2%
44 or more<1%

Lightning Bolt against other 3rd-level damage spells

By average damage on one target, Lightning Bolt ranks 2nd of 9 3rd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose. Each creature in the Line makes a Dexterity saving throw, taking Lightning damage on a failed save or half as much damage on a successful one.

At higher levels. The damage increases by for each spell slot level above 3.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.