Conjure Animals
3rd-level conjuration · 3d10 Slashing damage, average 16.5
16.5 average Slashing damage · 3–30
Roll Conjure Animals
Press a roll button. The dice land here.
Spell details
- Level
- 3rd-level
- School
- Conjuration
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Druid, Ranger
- Save
- Strength
Conjure Animals damage by level
| Cast at | Dice | Average | Range |
|---|---|---|---|
| 3rd slot | 16.5 | 3–30 | |
| 4th slot | 22 | 4–40 | |
| 5th slot | 27.5 | 5–50 | |
| 6th slot | 33 | 6–60 | |
| 7th slot | 38.5 | 7–70 | |
| 8th slot | 44 | 8–80 | |
| 9th slot | 49.5 | 9–90 |
The odds of 3d10
| Total | Chance |
|---|---|
| 10 or more | 92% |
| 17 or more | 50% |
| 23 or more | 12% |
| 27 or more | 2% |
Conjure Animals against other 3rd-level damage spells
By average damage on one target, Conjure Animals ranks 6th of 9 3rd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Fireball | 8d6 | 28 |
| Lightning Bolt | 8d6 | 28 |
| Meld into Stone | 6d6 | 21 |
| Wind Wall | 4d8 | 18 |
| Call Lightning | 3d10 | 16.5 |
| Conjure Animals | 3d10 | 16.5 |
| Spirit Guardians | 3d8 | 13.5 |
| Vampiric Touch | 3d6 | 10.5 |
| Bestow Curse | 1d8 | 4.5 |
Rules text
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits' animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while you're within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.
Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes Slashing damage. A creature makes this save only once per turn.
At higher levels. The damage increases by for each spell slot level above 3.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.