Barbed Devil

Barbed Devil

Medium fiend · CR 5 · 1,800 XP

15 AC · 110 HP

Roll the Barbed Devil

Claws DC 13 STR
Tail
Hurl Flame

Press a roll button. The dice land here.

Stat block

Type
Medium fiend, lawful evil
Armor Class
15
Hit Points
110 (13d8 + 52)
Speed
30 ft., climb 30 ft.
Challenge
5 (1,800 XP), proficiency +3
Resistances
cold
Immunities
fire, poison
Condition immunities
Poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness), passive perception 18
Languages
Infernal; telepathy 120 ft.
STRDEXCONINTWISCHA
16
17
18
12
14
14

Barbed Devil odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Claws (+6)75%
7.9 dmg
65%
6.9 dmg
60%
6.4 dmg
55%
5.9 dmg
45%
4.9 dmg
35%
3.9 dmg
Tail (+6)75%
11 dmg
65%
9.7 dmg
60%
9 dmg
55%
8.3 dmg
45%
6.9 dmg
35%
5.5 dmg
Hurl Flame (+5)70%
13.1 dmg
60%
11.4 dmg
55%
10.5 dmg
50%
9.6 dmg
40%
7.9 dmg
30%
6.1 dmg

Barbed Devil hit points

The stat block uses the average, 110. Rolled, 13d8 + 52 lands anywhere from 65 to 156.

65: 0.00%66: 0.00%67: 0.00%68: 0.00%69: 0.00%70: 0.00%71: 0.00%72: 0.00%73: 0.00%74: 0.00%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%81: 0.01%82: 0.01%83: 0.01%84: 0.02%85: 0.03%86: 0.05%87: 0.08%88: 0.11%89: 0.16%90: 0.22%91: 0.30%92: 0.40%93: 0.52%94: 0.67%95: 0.85%96: 1.06%97: 1.30%98: 1.57%99: 1.87%100: 2.19%101: 2.52%102: 2.87%103: 3.21%104: 3.55%105: 3.86%106: 4.14%107: 4.38%108: 4.57%109: 4.70%110: 4.76%111: 4.76%112: 4.70%113: 4.57%114: 4.38%115: 4.14%116: 3.86%117: 3.55%118: 3.21%119: 2.87%120: 2.52%121: 2.19%122: 1.87%123: 1.57%124: 1.30%125: 1.06%126: 0.85%127: 0.67%128: 0.52%129: 0.40%130: 0.30%131: 0.22%132: 0.16%133: 0.11%134: 0.08%135: 0.05%136: 0.03%137: 0.02%138: 0.01%139: 0.01%140: 0.01%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.00%
65chance of each total for 13d8 + 52156
Hit pointsChance
88 or more>99%
111 or more50%
133 or more<1%
147 or more<1%

Traits

Barbed Hide. At the start of each of its turns, the devil deals 5 () Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 () Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 () Slashing damage.

Hurl Flame. Ranged Attack Roll: +5, range 150 ft. Hit: 17 () Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.