
Barbed Devil
Medium fiend · CR 5 · 1,800 XP
15 AC · 110 HP
Roll the Barbed Devil
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Stat block
- Type
- Medium fiend, lawful evil
- Armor Class
- 15
- Hit Points
- 110 (13d8 + 52)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 5 (1,800 XP), proficiency +3
- Resistances
- cold
- Immunities
- fire, poison
- Condition immunities
- Poisoned
- Senses
- darkvision 120 ft. (unimpeded by magical darkness), passive perception 18
- Languages
- Infernal; telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 17 | 18 | 12 | 14 | 14 |
Barbed Devil odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Claws (+6) | 75% 7.9 dmg | 65% 6.9 dmg | 60% 6.4 dmg | 55% 5.9 dmg | 45% 4.9 dmg | 35% 3.9 dmg |
| Tail (+6) | 75% 11 dmg | 65% 9.7 dmg | 60% 9 dmg | 55% 8.3 dmg | 45% 6.9 dmg | 35% 5.5 dmg |
| Hurl Flame (+5) | 70% 13.1 dmg | 60% 11.4 dmg | 55% 10.5 dmg | 50% 9.6 dmg | 40% 7.9 dmg | 30% 6.1 dmg |
Barbed Devil hit points
The stat block uses the average, 110. Rolled, 13d8 + 52 lands anywhere from 65 to 156.
| Hit points | Chance |
|---|---|
| 88 or more | >99% |
| 111 or more | 50% |
| 133 or more | <1% |
| 147 or more | <1% |
Traits
Barbed Hide. At the start of each of its turns, the devil deals 5 () Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 () Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 () Slashing damage.
Hurl Flame. Ranged Attack Roll: +5, range 150 ft. Hit: 17 () Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.
Other CR 5 monsters
Air Elemental
Bulette
Earth Elemental
Fire Elemental
Flesh Golem
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Hill Giant
Night Hag
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.