Flesh Golem

Flesh Golem

Medium construct · CR 5 · 1,800 XP

9 AC · 127 HP

Roll the Flesh Golem

Slam

Press a roll button. The dice land here.

Stat block

Type
Medium construct, neutral
Armor Class
9
Hit Points
127 (15d8 + 60)
Speed
30 ft.
Challenge
5 (1,800 XP), proficiency +3
Immunities
lightning, poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
darkvision 60 ft., passive perception 10
Languages
Understands Common plus one other language but can’t speak
STRDEXCONINTWISCHA
19
9
18
6
10
5

Flesh Golem odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Slam (+7)80%
14.7 dmg
70%
12.9 dmg
65%
12.1 dmg
60%
11.2 dmg
50%
9.4 dmg
40%
7.7 dmg
Full turn (2 attacks)29.4 dmg25.9 dmg24.1 dmg22.3 dmg18.9 dmg15.4 dmg

Flesh Golem hit points

The stat block uses the average, 127. Rolled, 15d8 + 60 lands anywhere from 75 to 180.

75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%81: 0.00%82: 0.00%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.01%97: 0.01%98: 0.01%99: 0.02%100: 0.03%101: 0.05%102: 0.07%103: 0.09%104: 0.13%105: 0.18%106: 0.24%107: 0.31%108: 0.41%109: 0.52%110: 0.66%111: 0.81%112: 1.00%113: 1.21%114: 1.44%115: 1.70%116: 1.97%117: 2.26%118: 2.56%119: 2.86%120: 3.15%121: 3.44%122: 3.70%123: 3.93%124: 4.13%125: 4.28%126: 4.39%127: 4.44%128: 4.44%129: 4.39%130: 4.28%131: 4.13%132: 3.93%133: 3.70%134: 3.44%135: 3.15%136: 2.86%137: 2.56%138: 2.26%139: 1.97%140: 1.70%141: 1.44%142: 1.21%143: 1.00%144: 0.81%145: 0.66%146: 0.52%147: 0.41%148: 0.31%149: 0.24%150: 0.18%151: 0.13%152: 0.09%153: 0.07%154: 0.05%155: 0.03%156: 0.02%157: 0.01%158: 0.01%159: 0.01%160: 0.00%161: 0.00%162: 0.00%163: 0.00%164: 0.00%165: 0.00%166: 0.00%167: 0.00%168: 0.00%169: 0.00%170: 0.00%171: 0.00%172: 0.00%173: 0.00%174: 0.00%175: 0.00%176: 0.00%177: 0.00%178: 0.00%179: 0.00%180: 0.00%
75chance of each total for 15d8 + 60180
Hit pointsChance
101 or more>99%
128 or more50%
154 or more<1%
170 or more<1%

Traits

Aversion to Fire. If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Berserk. Whenever the golem starts its turn Bloodied, roll . On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied. The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a DC 15 Charisma (Persuasion) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still Bloodied.

Immutable Form. The golem can’t shape-shift.

Lightning Absorption. Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two Slam attacks.

Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 () Bludgeoning damage plus 4 () Lightning damage.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.