
Fire Elemental
Large elemental · CR 5 · 1,800 XP
13 AC · 93 HP
Roll the Fire Elemental
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Stat block
- Type
- Large elemental, neutral
- Armor Class
- 13
- Hit Points
- 93 (11d10 + 33)
- Speed
- 50 ft.
- Challenge
- 5 (1,800 XP), proficiency +3
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- fire, poison
- Condition immunities
- Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Primordial (Ignan)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 | 17 | 16 | 6 | 10 | 7 |
Fire Elemental odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Burn (+6) | 75% 7.9 dmg | 65% 6.9 dmg | 60% 6.4 dmg | 55% 5.9 dmg | 45% 4.9 dmg | 35% 3.9 dmg |
| Full turn (2 attacks) | 15.7 dmg | 13.7 dmg | 12.7 dmg | 11.7 dmg | 9.7 dmg | 7.7 dmg |
Fire Elemental hit points
The stat block uses the average, 93. Rolled, 11d10 + 33 lands anywhere from 44 to 143.
| Hit points | Chance |
|---|---|
| 69 or more | >99% |
| 94 or more | 50% |
| 118 or more | 1% |
| 133 or more | <1% |
Traits
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 () Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 () Fire damage.
Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 () Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 () Fire damage. If the target is a creature or a flammable object, it starts burning.
Other CR 5 monsters
Air Elemental
Barbed Devil
Bulette
Earth Elemental
Flesh Golem
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Hill Giant
Night Hag
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.